forked from mirror/OpenTTD
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -52,7 +52,7 @@ enum TileType {
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*
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* In randomly generated maps:
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* TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile.
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* TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile.
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* TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile.
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* TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
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*
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* In scenarios:
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