forked from mirror/OpenTTD
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -9,7 +9,7 @@
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/**
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* @file sprites.h
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* This file contails all sprite-related enums and defines. These consist mainly of
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* This file contains all sprite-related enums and defines. These consist mainly of
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* the sprite numbers and a bunch of masks and macros to handle sprites and to get
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* rid of all the magic numbers in the code.
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*
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@@ -26,7 +26,7 @@
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*
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* All sprites which are described here are referenced only one to a handful of times
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* throughout the code. When introducing new sprite enums, use meaningful names.
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* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
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* Don't be lazy and typing, and only use abbreviations when their meaning is clear or
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* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
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* IN THIS FILE, and perhaps add some comments in the code where it is used.
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* Now, don't whine about this being too much typing work if the enums are like
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@@ -709,14 +709,14 @@ static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
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* TILE_* denotes the different tiles a suspension bridge
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* can have
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* TILE_A and TILE_B are the "beginnings" and "ends" of the
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* suspension system. they have small rectangluar endcaps
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* suspension system. They have small rectangular endcaps
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* TILE_C and TILE_D look almost identical to TILE_A and
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* TILE_B, but they do not have the "endcaps". They form the
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* middle part
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* TILE_E is a condensed configuration of two pillars. while they
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* are usually 2 pillars apart, they only have 1 pillar separation
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* here
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* TILE_F is an extended configuration of pillars. they are
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* TILE_F is an extended configuration of pillars. They are
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* plugged in when pillars should be 3 tiles apart
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*/
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static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
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@@ -860,7 +860,7 @@ static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
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* tubular bridges have 3 kinds of tiles:
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* a start tile (with only half a tube on the far side, marked _BEG
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* a middle tile (full tunnel), marked _MID
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* and an end tile (half a tube on the near side, maked _END
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* and an end tile (half a tube on the near side, marked _END
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*/
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static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
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static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;
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