forked from mirror/OpenTTD
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -198,7 +198,7 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
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}
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/**
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* Play a NewGRF sound effect at the location of a specfic tile.
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* Play a NewGRF sound effect at the location of a specific tile.
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* @param file NewGRF triggering the sound effect.
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* @param sound_id Sound effect the NewGRF wants to play.
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* @param tile Location of the effect.
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