forked from mirror/OpenTTD
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
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@@ -106,7 +106,7 @@ static void DrawTile_Town(TileInfo *ti)
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if (ti->tileh != SLOPE_FLAT) {
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AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
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AddChildSpriteScreen(dcts->sprite_1, 31, 1);
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z += 8;
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z += TILE_HEIGHT;
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} else {
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/* Else draw regular ground */
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DrawGroundSprite(dcts->sprite_1);
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@@ -137,7 +137,7 @@ static void DrawTile_Town(TileInfo *ti)
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static uint GetSlopeZ_Town(const TileInfo* ti)
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{
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
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}
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static Slope GetSlopeTileh_Town(TileIndex tile, Slope tileh)
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