forked from mirror/OpenTTD
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
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6
sound.c
6
sound.c
@@ -207,9 +207,9 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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void SndPlayTileFx(SoundFx sound, TileIndex tile)
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{
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/* emits sound from center (+ 8) of the tile */
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int x = TileX(tile) * TILE_SIZE + 8;
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int y = TileY(tile) * TILE_SIZE + 8;
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/* emits sound from center of the tile */
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int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
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SndPlayScreenCoordFx(sound, pt.x, pt.y);
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}
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