forked from mirror/OpenTTD
Codechange: Remove FONT_HEIGHT_... macros. (#11481)
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
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@@ -224,11 +224,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
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Dimension sprite_size = GetSpriteSize(sprite);
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if (v->cur_real_order_index == order_index) {
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/* Draw two arrows before the next real order. */
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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DrawSprite(sprite, PAL_NONE, rtl ? right - 2 * sprite_size.width : left + sprite_size.width, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)GetCharacterHeight(FS_NORMAL) - (int)sprite_size.height) / 2);
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DrawSprite(sprite, PAL_NONE, rtl ? right - 2 * sprite_size.width : left + sprite_size.width, y + ((int)GetCharacterHeight(FS_NORMAL) - (int)sprite_size.height) / 2);
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} else if (v->cur_implicit_order_index == order_index) {
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/* Draw one arrow before the next implicit order; the next real order will still get two arrows. */
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
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DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)GetCharacterHeight(FS_NORMAL) - (int)sprite_size.height) / 2);
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}
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TextColour colour = TC_BLACK;
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@@ -805,7 +805,7 @@ public:
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{
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switch (widget) {
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case WID_O_ORDER_LIST:
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resize->height = FONT_HEIGHT_NORMAL;
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resize->height = GetCharacterHeight(FS_NORMAL);
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size->height = 6 * resize->height + padding.height;
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break;
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