forked from mirror/OpenTTD
Add: Debug tool to draw widget outlines. (#11401)
This is considered a developer tool and is controlled from the help menu (or default hotkey Ctrl-O). This draws a white dashed outline around widgets. NWidgetSpacer and (unused) WWT_EMPTY widgets are also filled with check pattern to highlight them, as they usually indicate a design issue.
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@@ -186,6 +186,7 @@ enum {
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GHK_CONSOLE,
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GHK_BOUNDING_BOXES,
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GHK_DIRTY_BLOCKS,
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GHK_WIDGET_OUTLINES,
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GHK_CENTER,
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GHK_CENTER_ZOOM,
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GHK_RESET_OBJECT_TO_PLACE,
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@@ -307,6 +308,10 @@ struct MainWindow : Window
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case GHK_DIRTY_BLOCKS:
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ToggleDirtyBlocks();
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return ES_HANDLED;
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case GHK_WIDGET_OUTLINES:
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ToggleWidgetOutlines();
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return ES_HANDLED;
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}
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if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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@@ -467,6 +472,7 @@ struct MainWindow : Window
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Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
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Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
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Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
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Hotkey('O' | WKC_CTRL, "widget_outlines", GHK_WIDGET_OUTLINES),
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Hotkey('C', "center", GHK_CENTER),
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Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
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Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
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