forked from mirror/OpenTTD
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
This commit is contained in:
@@ -56,8 +56,8 @@ enum Sprites {
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SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4,
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SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8,
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SPR_SQUARE = SPR_OPENTTD_BASE + 38, // colored square (used for newgrf compatibility)
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SPR_BLOT = SPR_OPENTTD_BASE + 39, // colored circle (mainly used as vehicle profit marker and for server compatibility)
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SPR_SQUARE = SPR_OPENTTD_BASE + 38, // coloured square (used for newgrf compatibility)
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SPR_BLOT = SPR_OPENTTD_BASE + 39, // coloured circle (mainly used as vehicle profit marker and for server compatibility)
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SPR_LOCK = SPR_OPENTTD_BASE + 40, // lock icon (for password protected servers)
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SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41,
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SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42,
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@@ -1401,24 +1401,24 @@ enum AnimCursors {
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* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
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* This always starts at bit 0.</li>
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* <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
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* <li> RECOLOR_BIT toggles the recoloring system</li>
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* <li> RECOLOUR_BIT toggles the recolouring system</li>
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* <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
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* bits used for the recoloring process. For transparency, it must be 0x322.</li></ul>
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* bits used for the recolouring process. For transparency, it must be 0x322.</li></ul>
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*/
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enum SpriteSetup {
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TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite
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RECOLOR_BIT = 30, ///< toggles recoloring in the sprite
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RECOLOUR_BIT = 30, ///< toggles recolouring in the sprite
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OFFSET_BIT = 29,
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OPAQUE_BIT = 28,
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PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolor palette
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PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette
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SPRITE_WIDTH = 24, ///< number of bits for the sprite number
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};
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/**
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* these masks change the colors of the palette for a sprite.
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* these masks change the colours of the palette for a sprite.
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* Apart from this bit, a sprite number is needed to define
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* the palette used for recoloring. This palette is stored
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* the palette used for recolouring. This palette is stored
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* in the bits marked by PALETTE_SPRITE_MASK.
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* @note Do not modify this enum. Alter SpriteSetup instead
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* @see SpriteSetup
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@@ -1429,8 +1429,8 @@ enum Modifiers {
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SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT,
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///when a sprite is to be displayed transparently, this bit needs to be set.
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PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT,
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///this bit is set when a recoloring process is in action
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PALETTE_MODIFIER_COLOR = RECOLOR_BIT,
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///this bit is set when a recolouring process is in action
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PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT,
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};
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/** Masks needed for sprite operations.
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@@ -1443,18 +1443,18 @@ enum SpriteMasks {
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SPRITE_MASK = MAX_SPRITES - 1,
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MAX_PALETTES = 1 << PALETTE_WIDTH,
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///The mask for the auxiliary sprite (the one that takes care of recoloring)
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///The mask for the auxiliary sprite (the one that takes care of recolouring)
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PALETTE_MASK = MAX_PALETTES - 1,
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};
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assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
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assert_compile( (1 << RECOLOR_BIT & SPRITE_MASK) == 0 );
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assert_compile( !(TRANSPARENT_BIT == RECOLOR_BIT) );
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assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
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assert_compile( !(TRANSPARENT_BIT == RECOLOUR_BIT) );
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assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
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assert_compile( (1 << RECOLOR_BIT & PALETTE_MASK) == 0 );
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assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
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enum Recoloring {
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PALETTE_RECOLOR_START = 0x307,
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enum Recolouring {
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PALETTE_RECOLOUR_START = 0x307,
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};
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@@ -1471,10 +1471,10 @@ static const SpriteID PALETTE_SEL_TILE_RED = 0x304;
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///This draws a blueish square (catchment areas for example)
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static const SpriteID PALETTE_SEL_TILE_BLUE = 0x305;
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//0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
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//here the color switches begin
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//use this if you add stuff to the value, so that the resulting color
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//here the colour switches begin
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//use this if you add stuff to the value, so that the resulting colour
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//is not a fixed value.
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//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet!
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//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLOURS yet!
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enum PaletteSprites {
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PALETTE_TO_DARK_BLUE = 0x307,
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PALETTE_TO_PALE_GREEN = 0x308,
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@@ -1486,32 +1486,32 @@ enum PaletteSprites {
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PALETTE_TO_DARK_GREEN = 0x30E,
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PALETTE_TO_BLUE = 0x30F,
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PALETTE_TO_CREAM = 0x310,
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//maybe don't use as company color because it doesn't display in the graphs?
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//maybe don't use as company colour because it doesn't display in the graphs?
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PALETTE_TO_MAUVE = 0x311,
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PALETTE_TO_PURPLE = 0x312,
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PALETTE_TO_ORANGE = 0x313,
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PALETTE_TO_BROWN = 0x314,
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PALETTE_TO_GREY = 0x315,
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PALETTE_TO_WHITE = 0x316,
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//sets color to bare land stuff, for rail and road (and crossings)
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//sets colour to bare land stuff, for rail and road (and crossings)
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PALETTE_TO_BARE_LAND = 0x317,
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//XXX is 318-31A really not used?
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PALETTE_TO_STRUCT_BLUE = 0x31B,
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//structure color to something brownish (for the cantilever bridges for example)
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//structure colour to something brownish (for the cantilever bridges for example)
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PALETTE_TO_STRUCT_BROWN = 0x31C,
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PALETTE_TO_STRUCT_WHITE = 0x31D,
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//sets bridge or structure to red, little concrete one and cantilever use this one for example
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PALETTE_TO_STRUCT_RED = 0x31E,
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PALETTE_TO_STRUCT_GREEN = 0x31F,
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PALETTE_TO_STRUCT_CONCRETE = 0x320, //Sets the suspension bridge to concrete, also other strucutures use it
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PALETTE_TO_STRUCT_YELLOW = 0x321, //Sets the bridge color to yellow (suspension and tubular)
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PALETTE_TO_STRUCT_YELLOW = 0x321, //Sets the bridge colour to yellow (suspension and tubular)
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PALETTE_TO_TRANSPARENT = 0x322, //This sets the sprite to transparent
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//This is used for changing the tubular bridges to the silicon display, or some grayish color
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//This is used for changing the tubular bridges to the silicon display, or some grayish colour
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PALETTE_TO_STRUCT_GREY = 0x323,
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//XXX - const - PALETTE_CRASH = 0x324, //this changes stuff to the "crash color"
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//XXX another place where structures are colored.
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//I'm not sure which colors these are
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//XXX - const - PALETTE_CRASH = 0x324, //this changes stuff to the "crash colour"
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//XXX another place where structures are coloured.
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//I'm not sure which colours these are
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PALETTE_59E = 0x59E,
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PALETTE_59F = 0x59F,
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};
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