forked from mirror/OpenTTD
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -68,14 +68,14 @@ enum NewsMode {
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/**
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* Various OR-able news-item flags.
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* note: NF_INCOLOR is set automatically if needed
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* note: NF_INCOLOUR is set automatically if needed
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*/
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enum NewsFlag {
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NF_NONE = 0, ///< No flag is set.
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NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
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NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a
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NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
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NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
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NF_INCOLOUR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
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NF_TILE2 = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b
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};
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DECLARE_ENUM_AS_BIT_SET(NewsFlag);
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