forked from mirror/OpenTTD
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -414,7 +414,7 @@ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite)
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if (HasBit(grf_sprite->sprite, 15)) {
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ClrBit(grf_sprite->sprite, 15);
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SetBit(grf_sprite->sprite, PALETTE_MODIFIER_COLOR);
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SetBit(grf_sprite->sprite, PALETTE_MODIFIER_COLOUR);
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}
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}
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@@ -2353,7 +2353,7 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
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indsp->appear_ingame[_settings_game.game_creation.landscape] = grf_load_byte(&buf);
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break;
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case 0x19: // Map color
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case 0x19: // Map colour
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indsp->map_colour = MapDOSColour(grf_load_byte(&buf));
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break;
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@@ -4413,7 +4413,7 @@ static uint32 GetPatchVariable(uint8 param)
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}
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/* 2CC colormap base sprite */
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/* 2CC colourmap base sprite */
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case 0x11: return SPR_2CCMAP_BASE;
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/* map size: format = -MABXYSS
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