forked from mirror/OpenTTD
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -366,10 +366,10 @@ struct MainWindow : Window
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void ShowSelectGameWindow();
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void SetupColorsAndInitialWindow()
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void SetupColoursAndInitialWindow()
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{
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for (uint i = 0; i != 16; i++) {
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const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i, ST_RECOLOUR);
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const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
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assert(b);
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memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
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