forked from mirror/OpenTTD
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -258,7 +258,7 @@ struct AISettingsWindow : public Window {
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int x = 0;
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if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
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DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? 6 : 4, (current_value != 0) ? FR_LOWERED : FR_NONE);
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DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
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} else {
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DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value);
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if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
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