forked from mirror/OpenTTD
(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
This commit is contained in:
13
openttd.c
13
openttd.c
@@ -281,9 +281,6 @@ static void LoadIntroGame(void)
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CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
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_opt_ptr = &_opt_newgame;
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GfxLoadSprites();
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LoadStringWidthTable();
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// Setup main window
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ResetWindowSystem();
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SetupColorsAndInitialWindow();
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@@ -439,11 +436,6 @@ int ttd_main(int argc, char *argv[])
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// This must be done early, since functions use the InvalidateWindow* calls
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InitWindowSystem();
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GfxLoadSprites();
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/* Initialize the unicode to sprite mapping table */
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InitializeUnicodeGlyphMap();
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LoadStringWidthTable();
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DEBUG(driver, 1) ("Loading drivers...");
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LoadDriver(SOUND_DRIVER, _ini_sounddriver);
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LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
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@@ -463,7 +455,6 @@ int ttd_main(int argc, char *argv[])
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/* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) {
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_opt = _opt_newgame;
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GfxLoadSprites();
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UpdatePatches();
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}
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@@ -655,11 +646,8 @@ static void StartScenario(void)
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return;
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}
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GfxLoadSprites();
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// Reinitialize windows
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ResetWindowSystem();
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LoadStringWidthTable();
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SetupColorsAndInitialWindow();
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@@ -1157,6 +1145,7 @@ bool AfterLoadGame(void)
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// Load the sprites
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GfxLoadSprites();
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LoadStringWidthTable();
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/* Connect front and rear engines of multiheaded trains and converts
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* subtype to the new format */
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