(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.

This commit is contained in:
2006-11-24 18:39:22 +00:00
parent 8d175ccb13
commit c079c83eb6
4 changed files with 9 additions and 15 deletions

View File

@@ -281,9 +281,6 @@ static void LoadIntroGame(void)
CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
_opt_ptr = &_opt_newgame;
GfxLoadSprites();
LoadStringWidthTable();
// Setup main window
ResetWindowSystem();
SetupColorsAndInitialWindow();
@@ -439,11 +436,6 @@ int ttd_main(int argc, char *argv[])
// This must be done early, since functions use the InvalidateWindow* calls
InitWindowSystem();
GfxLoadSprites();
/* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap();
LoadStringWidthTable();
DEBUG(driver, 1) ("Loading drivers...");
LoadDriver(SOUND_DRIVER, _ini_sounddriver);
LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
@@ -463,7 +455,6 @@ int ttd_main(int argc, char *argv[])
/* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
if (_switch_mode != SM_NONE) {
_opt = _opt_newgame;
GfxLoadSprites();
UpdatePatches();
}
@@ -655,11 +646,8 @@ static void StartScenario(void)
return;
}
GfxLoadSprites();
// Reinitialize windows
ResetWindowSystem();
LoadStringWidthTable();
SetupColorsAndInitialWindow();
@@ -1157,6 +1145,7 @@ bool AfterLoadGame(void)
// Load the sprites
GfxLoadSprites();
LoadStringWidthTable();
/* Connect front and rear engines of multiheaded trains and converts
* subtype to the new format */