forked from mirror/OpenTTD
(svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
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@@ -13,7 +13,7 @@
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// table maps each of the six rail directions and tileh combinations to a sprite
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// invalid entries are required to make sure that this array can be quickly accessed
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const int AutorailTilehSprite[31][6] = {
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const int _AutorailTilehSprite[31][6] = {
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// type 0 1 2 3 4 5
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{ 0, 8, 16, 25, 34, 42 }, // tileh = 0
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{ 5, 13, RED(22), RED(31), 35, 42 }, // tileh = 1
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@@ -25,7 +25,7 @@ const int AutorailTilehSprite[31][6] = {
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{ 1, 9, 17, 26, 35, 43 }, // tileh = 7
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{ 2, 13, 17, 25, RED(40), RED(48) }, // tileh = 8
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{ 1, 13, 17, RED(32), 35, RED(48) }, // tileh = 9
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{ 2, 9, 17, 26, 35, 43 }, // tileh = 10
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{ 1, 9, 17, 26, 35, 43 }, // tileh = 10
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{ 1, 9, 17, 26, 35, 43 }, // tileh = 11
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{ 2, 9, 17, RED(29), RED(40), 43 }, // tileh = 12
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{ 1, 9, 17, 26, 35, 43 }, // tileh = 13
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@@ -52,7 +52,7 @@ const int AutorailTilehSprite[31][6] = {
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// maps each pixel of a tile (16x16) to a selection type
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// (0,0) is the top corner, (16,16) the bottom corner
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const byte AutorailPiece[16][16] = {
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const byte _AutorailPiece[16][16] = {
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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