(svn r175) -Fix: [1023771] inconsistent/missing stations in station list. Forgot to change owner-sort after changing function.

-Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
This commit is contained in:
darkvater
2004-09-07 19:01:06 +00:00
parent 51d928a478
commit bf9c8068be
6 changed files with 114 additions and 83 deletions

View File

@@ -74,10 +74,11 @@ static int CDECL StationNameSorter(const void *a, const void *b)
return strcmp(buf1, _bufcache); // sort by name
}
static void MakeSortedStationList()
static void MakeSortedStationList(byte owner)
{
SortStruct *firstelement;
Station *st;
uint16 n = 0;
uint32 n = 0;
uint16 *i;
// reset to 0 just to be sure
for (i = _num_station_sort; i != endof(_num_station_sort); i++) {*i = 0;}
@@ -95,12 +96,20 @@ static void MakeSortedStationList()
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_station_sort[1]; i != endof(_num_station_sort); i++) {*i += *(i-1);}
_last_station_idx = 255; // used for "cache"
_last_station_idx = 0; // used for "cache"
// sort by owner, then only subsort the requested owner-vehicles
qsort(_station_sort, n, sizeof(_station_sort[0]), GeneralOwnerSorter);
qsort(_station_sort, n, sizeof(_station_sort[0]), StationNameSorter);
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_station_sort[0];
n = _num_station_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_station_sort[_num_station_sort[owner-1]];
n = _num_station_sort[owner] - _num_station_sort[owner-1];
}
qsort(firstelement, n, sizeof(_station_sort[0]), StationNameSorter);
DEBUG(misc, 1) ("Resorting Stations list...");
}
@@ -109,20 +118,22 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
byte i;
uint32 i;
const byte window_number = (byte)w->window_number;
if (_station_sort_dirty) {
_station_sort_dirty = false;
MakeSortedStationList();
MakeSortedStationList(window_number);
}
// stations are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 stations
i = (byte)(w->window_number == 0) ? 0 : _num_station_sort[w->window_number-1];
SetVScrollCount(w, _num_station_sort[w->window_number] - i);
i = (window_number == 0) ? 0 : _num_station_sort[window_number-1];
SetVScrollCount(w, _num_station_sort[window_number] - i);
/* draw widgets, with player's name in the caption */
{
Player *p = DEREF_PLAYER(w->window_number);
Player *p = DEREF_PLAYER(window_number);
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, w->vscroll.count);
@@ -142,11 +153,13 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
}
i += w->vscroll.pos; // offset from sorted station list of current player
assert(i < _num_station_sort[w->window_number]); // at least one station must exist
assert(i < _num_station_sort[window_number]); // at least one station must exist
while (i < _num_station_sort[w->window_number]) { // do until max number of stations of owner
while (i < _num_station_sort[window_number]) { // do until max number of stations of owner
st = DEREF_STATION(_station_sort[i].index);
assert(st->xy && st->owner == window_number);
SET_DPARAM16(0, st->index);
SET_DPARAM8(1, st->facilities);
x = DrawString(xb, y, STR_3049_0, 0) + 5;
@@ -168,16 +181,24 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch(e->click.widget) {
case 2: {
uint y = (e->click.pt.y - 15) / 10;
uint16 p;
uint32 id_v = (e->click.pt.y - 15) / 10;
if (!IS_INT_INSIDE(y, 0, 12)) { return;}
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
// get the p-th OUR station from globally sorted list
p = y + w->vscroll.pos;
p += (w->window_number == 0) ? 0 : _num_station_sort[w->window_number-1]; // get offset of first station in list
if (p < _num_station_sort[w->window_number]) {
ScrollMainWindowToTile(DEREF_STATION(_station_sort[p].index)->xy);
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Station *st;
id_v += (owner == 0) ? 0 : _num_station_sort[owner - 1]; // first element in list
if (id_v >= _num_station_sort[owner]) { return;} // click out of station bound
st = DEREF_STATION(_station_sort[id_v].index);
assert(st->xy && st->owner == owner);
ScrollMainWindowToTile(st->xy);
}
} break;
}