(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values.

This commit is contained in:
celestar
2005-02-18 22:17:33 +00:00
parent b973ad1df9
commit bf5e0c10ce
2 changed files with 26 additions and 5 deletions

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@@ -315,10 +315,31 @@ static inline bool GetBitAndShift(uint32 *b)
return (x&1) != 0;
}
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = {
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
/*
A: competitors
B: start time in months / 3
C: town count (2 = high, 0 = low)
D: industry count (3 = high, 0 = none)
E: inital loan / 1000 (in GBP)
F: interest rate
G: running costs (0 = low, 2 = high)
H: construction speed of competitors (0 = very slow, 4 = very fast)
I: intelligence (0-2)
J: breakdowns(0 = off, 2 = normal)
K: subsidy multiplier (0 = 1.5, 3 = 4.0)
L: construction cost (0-2)
M: terrain type (0 = very flat, 3 = mountainous)
N: amount of water (0 = very low, 3 = high)
O: economy (0 = steady, 1 = fluctuating)
P: Train reversing (0 = end of line + stations, 1 = end of line)
Q: disasters
R: area restructuring (0 = permissive, 2 = hostile)
*/
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium
{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)