forked from mirror/OpenTTD
(svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values.
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@@ -315,10 +315,31 @@ static inline bool GetBitAndShift(uint32 *b)
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return (x&1) != 0;
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}
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static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = {
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{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
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{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
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{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
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/*
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A: competitors
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B: start time in months / 3
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C: town count (2 = high, 0 = low)
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D: industry count (3 = high, 0 = none)
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E: inital loan / 1000 (in GBP)
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F: interest rate
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G: running costs (0 = low, 2 = high)
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H: construction speed of competitors (0 = very slow, 4 = very fast)
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I: intelligence (0-2)
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J: breakdowns(0 = off, 2 = normal)
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K: subsidy multiplier (0 = 1.5, 3 = 4.0)
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L: construction cost (0-2)
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M: terrain type (0 = very flat, 3 = mountainous)
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N: amount of water (0 = very low, 3 = high)
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O: economy (0 = steady, 1 = fluctuating)
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P: Train reversing (0 = end of line + stations, 1 = end of line)
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Q: disasters
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R: area restructuring (0 = permissive, 2 = hostile)
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*/
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static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
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A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
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{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
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{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium
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{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard
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};
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void SetDifficultyLevel(int mode, GameOptions *gm_opt)
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