forked from mirror/OpenTTD
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
This commit is contained in:
@@ -669,7 +669,7 @@ static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile)
|
||||
for(;;) {
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xE0) == 0x80)
|
||||
break;
|
||||
tile += direction ? TILE_XY(0,-1) : TILE_XY(-1,0);
|
||||
tile += direction ? TileDiffXY(0, -1) : TileDiffXY(-1, 0);
|
||||
}
|
||||
|
||||
start = tile;
|
||||
@@ -678,7 +678,7 @@ static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile)
|
||||
for(;;) {
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xE0) == 0xA0)
|
||||
break;
|
||||
tile += direction ? TILE_XY(0,1) : TILE_XY(1,0);
|
||||
tile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
}
|
||||
|
||||
*endtile = tile;
|
||||
@@ -745,8 +745,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
|
||||
Omit tile and endtile, since these are already checked, thus solving the problem
|
||||
of bridges over water, or higher bridges, where z is not increased, eg level bridge
|
||||
*/
|
||||
tile += direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
|
||||
endtile -= direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
|
||||
tile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
endtile -= direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
/* Bridges on slopes might have their Z-value offset..correct this */
|
||||
if ((v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile))) != NULL) {
|
||||
VehicleInTheWayErrMsg(v);
|
||||
@@ -754,8 +754,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
|
||||
}
|
||||
|
||||
/* Put the tiles back to start/end position */
|
||||
tile -= direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
|
||||
endtile += direction ? TILE_XY(0, 1) : TILE_XY( 1,0);
|
||||
tile -= direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
endtile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
|
||||
|
||||
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
|
||||
@@ -798,7 +798,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
|
||||
clear_it:;
|
||||
DoClearSquare(c);
|
||||
}
|
||||
c += direction ? TILE_XY(0,1) : TILE_XY(1,0);
|
||||
c += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
} while (c <= endtile);
|
||||
|
||||
SetSignalsOnBothDir(tile, direction);
|
||||
@@ -898,7 +898,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
cost += (_price.build_rail>>1);
|
||||
tile += _map5[tile]&1 ? TILE_XY(0,1) : TILE_XY(1,0);
|
||||
tile += _map5[tile] & 1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
} while (tile <= endtile);
|
||||
|
||||
return cost;
|
||||
@@ -910,11 +910,11 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
|
||||
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
|
||||
static uint GetBridgeHeight(const TileInfo *ti)
|
||||
{
|
||||
uint delta;
|
||||
TileIndexDiff delta;
|
||||
TileIndex tile = ti->tile;
|
||||
|
||||
// find the end tile of the bridge.
|
||||
delta = (_map5[tile] & 1) ? TILE_XY(0,1) : TILE_XY(1,0);
|
||||
delta = (_map5[tile] & 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
do {
|
||||
assert((_map5[tile] & 0xC0) == 0xC0); // bridge and middle part
|
||||
tile += delta;
|
||||
@@ -1267,8 +1267,6 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
|
||||
|
||||
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
|
||||
{
|
||||
int delta;
|
||||
|
||||
if ((_map5[tile] & 0x80) == 0) {
|
||||
td->str = STR_5017_RAILROAD_TUNNEL + ((_map5[tile] >> 2) & 3);
|
||||
} else {
|
||||
@@ -1276,7 +1274,8 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
|
||||
|
||||
/* scan to the end of the bridge, that's where the owner is stored */
|
||||
if (_map5[tile] & 0x40) {
|
||||
delta = _map5[tile] & 1 ? TILE_XY(0,-1) : TILE_XY(-1,0);
|
||||
TileIndexDiff delta = _map5[tile] & 1 ? TileDiffXY(0, -1) : TileDiffXY(-1, 0);
|
||||
|
||||
do tile += delta; while (_map5[tile] & 0x40);
|
||||
}
|
||||
}
|
||||
@@ -1495,7 +1494,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
||||
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
|
||||
{
|
||||
TileIndex tile;
|
||||
TileIndexDiff delta = (v->direction & 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
|
||||
TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
|
||||
byte z = v->z_pos;
|
||||
|
||||
for (tile = v->tile;; tile += delta) {
|
||||
|
Reference in New Issue
Block a user