forked from mirror/OpenTTD
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
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@@ -1292,7 +1292,7 @@ bool AfterLoadGame(uint version)
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(0x402) version, so I just check when versions are older, and then
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walk through the whole map.. */
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if (version <= 0x402) {
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TileIndex tile = TILE_XY(0,0);
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TileIndex tile = TileXY(0, 0);
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uint w = MapSizeX();
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uint h = MapSizeY();
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