forked from mirror/OpenTTD
(svn r5155) - Remove the bridge branch merge (revision r5070)
This commit is contained in:
@@ -2165,7 +2165,9 @@ static bool AiRemoveTileAndGoForward(Player *p)
|
||||
return false;
|
||||
p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a));
|
||||
return true;
|
||||
} else {
|
||||
}
|
||||
|
||||
if (IsBridgeRamp(tile)) {
|
||||
// Check if the bridge points in the right direction.
|
||||
// This is not really needed the first place AiRemoveTileAndGoForward is called.
|
||||
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
|
||||
@@ -3697,6 +3699,7 @@ pos_3:
|
||||
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
|
||||
if (!IsTileOwner(tile, _current_player) ||
|
||||
!IsBridge(tile) ||
|
||||
!IsBridgeRamp(tile) ||
|
||||
GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
|
||||
return;
|
||||
}
|
||||
|
Reference in New Issue
Block a user