forked from mirror/OpenTTD
(svn r20211) -Codechange: Indented code should have curly braces around it.
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@@ -166,8 +166,9 @@ Money Ship::GetRunningCost() const
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void Ship::OnNewDay()
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{
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if ((++this->day_counter & 7) == 0)
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if ((++this->day_counter & 7) == 0) {
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DecreaseVehicleValue(this);
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}
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CheckVehicleBreakdown(this);
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AgeVehicle(this);
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@@ -212,8 +213,9 @@ static void HandleBrokenShip(Vehicle *v)
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v->breakdown_ctr = 1;
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v->cur_speed = 0;
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if (v->breakdowns_since_last_service != 255)
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if (v->breakdowns_since_last_service != 255) {
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v->breakdowns_since_last_service++;
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}
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v->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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@@ -337,8 +339,9 @@ static bool ShipAccelerate(Vehicle *v)
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/* updates statusbar only if speed have changed to save CPU time */
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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if (_settings_client.gui.vehicle_speed)
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if (_settings_client.gui.vehicle_speed) {
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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}
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/* Convert direction-indepenent speed into direction-dependent speed. (old movement method) */
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@@ -626,8 +629,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
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if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships)
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return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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int x;
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