(svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...

This commit is contained in:
2006-12-04 08:30:04 +00:00
parent dc8992a677
commit bd66cc5756
13 changed files with 433 additions and 40 deletions

View File

@@ -53,6 +53,7 @@
#include "date.h"
#include "clear_map.h"
#include "fontcache.h"
#include "newgrf_config.h"
#include <stdarg.h>
@@ -281,6 +282,7 @@ static void LoadIntroGame(void)
_game_mode = GM_MENU;
CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro
_opt_ptr = &_opt_newgame;
ResetGRFConfig(false);
// Setup main window
ResetWindowSystem();
@@ -451,7 +453,10 @@ int ttd_main(int argc, char *argv[])
NetworkStartUp(); // initialize network-core
ScanNewGRFFiles();
_opt_ptr = &_opt_newgame;
ResetGRFConfig(false);
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame);
@@ -754,6 +759,7 @@ void SwitchMode(int new_mode)
case SM_LOAD: { /* Load game, Play Scenario */
_opt_ptr = &_opt;
ResetGRFConfig(true);
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
LoadIntroGame();
@@ -793,6 +799,7 @@ void SwitchMode(int new_mode)
Player *p;
_opt_ptr = &_opt;
ResetGRFConfig(true);
_local_player = OWNER_NONE;
_generating_world = true;
@@ -1149,6 +1156,9 @@ bool AfterLoadGame(void)
// convert road side to my format.
if (_opt.road_side) _opt.road_side = 1;
/* Check all NewGRFs are present */
if (!IsGoodGRFConfigList()) return false;
// Load the sprites
GfxLoadSprites();
LoadStringWidthTable();