(svn r20656) -Codechange: implement counting of objects

This commit is contained in:
rubidium
2010-08-28 18:23:14 +00:00
parent c481e3b110
commit bd48893478
4 changed files with 50 additions and 0 deletions

View File

@@ -38,6 +38,48 @@ struct Object : ObjectPool::PoolItem<&_object_pool> {
* @return The object.
*/
static Object *GetByTile(TileIndex tile);
/**
* Increment the count of objects for this type.
* @param type ObjectType to increment
* @pre type < NUM_OBJECTS
*/
static inline void IncTypeCount(ObjectType type)
{
assert(type < NUM_OBJECTS);
counts[type]++;
}
/**
* Decrement the count of objects for this type.
* @param type ObjectType to decrement
* @pre type < NUM_OBJECTS
*/
static inline void DecTypeCount(ObjectType type)
{
assert(type < NUM_OBJECTS);
counts[type]--;
}
/**
* Get the count of objects for this type.
* @param type ObjectType to query
* @pre type < NUM_OBJECTS
*/
static inline uint16 GetTypeCount(ObjectType type)
{
assert(type < NUM_OBJECTS);
return counts[type];
}
/** Resets object counts. */
static inline void ResetTypeCounts()
{
memset(&counts, 0, sizeof(counts));
}
protected:
static uint16 counts[NUM_OBJECTS]; ///< Number of objects per type ingame
};
#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)