forked from mirror/OpenTTD
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
This commit is contained in:
@@ -12,124 +12,622 @@
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#ifndef WINDOW_TYPE_H
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#define WINDOW_TYPE_H
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/**
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* Window classes
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* Window classes.
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*/
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enum WindowClass {
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WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
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WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
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WC_MAIN_WINDOW = WC_NONE, ///< Main window.
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WC_MAIN_TOOLBAR, ///< Main toolbar (the long bar at the top..
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WC_STATUS_BAR, ///< Statusbar (at the bottom of your screen).
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WC_BUILD_TOOLBAR, ///< Build toolbar.
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WC_SCEN_BUILD_TOOLBAR, ///< Scenario build toolbar.
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WC_BUILD_TREES, ///< Build trees toolbar.
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WC_TRANSPARENCY_TOOLBAR, ///< Transparency toolbar.
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WC_BUILD_SIGNAL, ///< Build signal toolbar.
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/**
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* Main window; Window numbers:
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* - 0 = #MainWidgets
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*/
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WC_MAIN_WINDOW = WC_NONE,
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WC_SMALLMAP, ///< Small map.
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WC_ERRMSG, ///< Error message.
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WC_TOOLTIPS, ///< Tooltip window.
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WC_QUERY_STRING, ///< Query string window.
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WC_CONFIRM_POPUP_QUERY, ///< Popup with confirm question.
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WC_SAVELOAD, ///< Saveload window.
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WC_LAND_INFO, ///< Land info window.
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WC_DROPDOWN_MENU, ///< Drop down menu.
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WC_OSK, ///< On Screen Keyboard.
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WC_SET_DATE, ///< Set date.
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/**
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* Main toolbar (the long bar at the top); Window numbers:
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* - 0 = #ToolbarNormalWidgets
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* - 0 = #ToolbarEditorWidgets
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*/
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WC_MAIN_TOOLBAR,
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WC_AI_SETTINGS, ///< AI settings.
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WC_GRF_PARAMETERS, ///< NewGRF parameters.
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WC_NEWGRF_TEXTFILE, ///< NewGRF textfile.
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/**
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* Statusbar (at the bottom of your screen); Window numbers:
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* - 0 = #StatusbarWidget
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*/
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WC_STATUS_BAR,
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WC_TOWN_AUTHORITY, ///< Town authority.
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WC_VEHICLE_DETAILS, ///< Vehicle details.
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WC_VEHICLE_REFIT, ///< Vehicle refit.
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WC_VEHICLE_ORDERS, ///< Vehicle orders.
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WC_REPLACE_VEHICLE, ///< Replace vehicle window.
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WC_VEHICLE_TIMETABLE, ///< Vehicle timetable.
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WC_COMPANY_COLOUR, ///< Company colour selection.
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WC_COMPANY_MANAGER_FACE, ///< Alter company face window.
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WC_SELECT_STATION, ///< Select station (when joining stations).
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/**
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* Build toolbar; Window numbers:
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* - 0 = #RailToolbarWidgets
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* - #TRANSPORT_AIR = #AirportToolbarWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_ROAD = #RoadToolbarWidgets
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*/
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WC_BUILD_TOOLBAR,
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WC_NEWS_WINDOW, ///< News window.
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WC_TOWN_DIRECTORY, ///< Town directory.
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WC_SUBSIDIES_LIST, ///< Subsidies list.
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WC_INDUSTRY_DIRECTORY, ///< Industry directory.
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WC_MESSAGE_HISTORY, ///< News history list.
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WC_SIGN_LIST, ///< Sign list.
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WC_AI_LIST, ///< AI list.
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/**
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* Scenario build toolbar; Window numbers:
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* - 0 = #RoadToolbarWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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*/
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WC_SCEN_BUILD_TOOLBAR,
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WC_STATION_LIST, ///< Station list.
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WC_TRAINS_LIST, ///< Trains list.
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WC_ROADVEH_LIST, ///< Road vehicle list.
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WC_SHIPS_LIST, ///< Ships list.
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WC_AIRCRAFT_LIST, ///< Aircraft list.
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/**
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* Build trees toolbar; Window numbers:
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* - 0 = #BuildTreesWidgets
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*/
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WC_BUILD_TREES,
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WC_TOWN_VIEW, ///< Town view.
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WC_VEHICLE_VIEW, ///< Vehicle view.
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WC_STATION_VIEW, ///< Station view.
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WC_VEHICLE_DEPOT, ///< Depot view.
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WC_WAYPOINT_VIEW, ///< Waypoint view.
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WC_INDUSTRY_VIEW, ///< Industry view.
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WC_COMPANY, ///< Company view.
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/**
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* Transparency toolbar; Window numbers:
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* - 0 = #TransparencyToolbarWidgets
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*/
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WC_TRANSPARENCY_TOOLBAR,
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WC_BUILD_OBJECT, ///< Build object
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WC_BUILD_VEHICLE, ///< Build vehicle.
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WC_BUILD_BRIDGE, ///< Build bridge.
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WC_BUILD_STATION, ///< Build station.
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WC_BUS_STATION, ///< Build bus station.
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WC_TRUCK_STATION, ///< Build truck station.
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WC_BUILD_DEPOT, ///< Build depot.
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WC_FOUND_TOWN, ///< Found a town.
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WC_BUILD_INDUSTRY, ///< Build industry.
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/**
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* Build signal toolbar; Window numbers:
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* - #TRANSPORT_RAIL = #BuildSignalWidgets
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*/
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WC_BUILD_SIGNAL,
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WC_SELECT_GAME, ///< Select game window.
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WC_SCEN_LAND_GEN, ///< Landscape generation (in Scenario Editor).
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WC_GENERATE_LANDSCAPE, ///< Generate landscape (newgame).
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WC_MODAL_PROGRESS, ///< Progress report of landscape generation.
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/**
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* Small map; Window numbers:
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* - 0 = #SmallMapWidgets
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*/
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WC_SMALLMAP,
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WC_NETWORK_WINDOW, ///< Network window.
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WC_CLIENT_LIST, ///< Client list.
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WC_CLIENT_LIST_POPUP, ///< Popup for the client list.
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WC_NETWORK_STATUS_WINDOW, ///< Network status window.
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WC_SEND_NETWORK_MSG, ///< Chatbox.
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WC_COMPANY_PASSWORD_WINDOW, ///< Company password query.
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/**
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* Error message; Window numbers:
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* - 0 = #ErrorMessageWidgets
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*/
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WC_ERRMSG,
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WC_INDUSTRY_CARGOES, ///< Industry cargoes chain.
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WC_GRAPH_LEGEND, ///< Legend for graphs.
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WC_FINANCES, ///< Finances of a company.
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WC_INCOME_GRAPH, ///< Income graph.
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WC_OPERATING_PROFIT, ///< Operating profit graph.
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WC_DELIVERED_CARGO, ///< Delivered cargo graph.
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WC_PERFORMANCE_HISTORY, ///< Performance history graph.
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WC_COMPANY_VALUE, ///< Company value graph.
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WC_COMPANY_LEAGUE, ///< Company league window.
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WC_PAYMENT_RATES, ///< Payment rates graph.
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WC_PERFORMANCE_DETAIL, ///< Performance detail window.
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WC_COMPANY_INFRASTRUCTURE, ///< Company infrastructure overview.
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/**
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* Tooltip window; Window numbers:
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* - 0 = #ToolTipsWidgets
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*/
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WC_TOOLTIPS,
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WC_BUY_COMPANY, ///< Buyout company (merger).
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WC_ENGINE_PREVIEW, ///< Engine preview window.
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/**
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* Query string window; Window numbers: (TODO - CONFLICT)
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* - 0 = #QueryStringWidgets
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* - 0 = #QueryEditSignWidgets
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*/
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WC_QUERY_STRING,
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WC_MUSIC_WINDOW, ///< Music window.
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WC_MUSIC_TRACK_SELECTION, ///< Music track selection.
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WC_GAME_OPTIONS, ///< Game options window.
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WC_CUSTOM_CURRENCY, ///< Custom currency.
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WC_CHEATS, ///< Cheat window.
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WC_EXTRA_VIEW_PORT, ///< Extra viewport.
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/**
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* Popup with confirm question; Window numbers: (TODO - CONFLICT)
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* - 0 = #BootstrapAskForDownloadWidgets
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* - 0 = #QueryWidgets
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*/
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WC_CONFIRM_POPUP_QUERY,
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WC_CONSOLE, ///< Console.
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WC_BOOTSTRAP, ///< Bootstrap.
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WC_HIGHSCORE, ///< Highscore.
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WC_ENDSCREEN, ///< Endscreen.
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WC_AI_DEBUG, ///< AI debug window.
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WC_NEWGRF_INSPECT, ///< NewGRF inspect (debug).
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WC_SPRITE_ALIGNER, ///< Sprite aligner (debug).
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/**
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* Saveload window; Window numbers:
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* - 0 = #SaveLoadWidgets
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*/
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WC_SAVELOAD,
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WC_INVALID = 0xFFFF, ///< Invalid window.
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/**
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* Land info window; Window numbers:
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* - 0 = #LandInfoWidgets
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*/
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WC_LAND_INFO,
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/**
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* Drop down menu; Window numbers:
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* - 0 = #DropdownMenuWidgets
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*/
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WC_DROPDOWN_MENU,
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/**
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* On Screen Keyboard; Window numbers:
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* - 0 = #OnScreenKeyboardWidgets
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*/
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WC_OSK,
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/**
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* Set date; Window numbers:
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* - #VehicleID = #SetDateWidgets
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*/
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WC_SET_DATE,
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/**
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* AI settings; Window numbers:
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* - 0 = #AISettingsWidgets
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*/
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WC_AI_SETTINGS,
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/**
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* NewGRF parameters; Window numbers:
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* - 0 = #NewGRFParametersWidgets
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*/
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WC_GRF_PARAMETERS,
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/**
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* textfile; Window numbers:
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* - 0 = #NewGRFTextfileWidgets
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*/
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WC_NEWGRF_TEXTFILE,
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/**
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* Town authority; Window numbers:
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* - #TownID = #TownAuthorityWidgets
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*/
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WC_TOWN_AUTHORITY,
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/**
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* Vehicle details; Window numbers:
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* - #VehicleID = #VehicleDetailsWidgets
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*/
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WC_VEHICLE_DETAILS,
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/**
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* Vehicle refit; Window numbers:
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* - #VehicleID = #VehicleRefitWidgets
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*/
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WC_VEHICLE_REFIT,
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/**
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* Vehicle orders; Window numbers:
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* - #VehicleID = #OrderWidgets
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*/
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WC_VEHICLE_ORDERS,
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/**
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* Replace vehicle window; Window numbers:
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* - #VehicleType = #ReplaceVehicleWidgets
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*/
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WC_REPLACE_VEHICLE,
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/**
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* Vehicle timetable; Window numbers:
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* - #VehicleID = #VehicleTimetableWidgets
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*/
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WC_VEHICLE_TIMETABLE,
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/**
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* Company colour selection; Window numbers:
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* - #CompanyID = #SelectCompanyLiveryWidgets
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*/
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WC_COMPANY_COLOUR,
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/**
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* Alter company face window; Window numbers:
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* - #CompanyID = #SelectCompanyManagerFaceWidgets
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*/
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WC_COMPANY_MANAGER_FACE,
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/**
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* Select station (when joining stations); Window numbers:
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* - 0 = #JoinStationWidgets
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*/
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WC_SELECT_STATION,
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/**
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* News window; Window numbers:
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* - 0 = #NewsWidgets
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*/
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WC_NEWS_WINDOW,
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/**
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* Town directory; Window numbers:
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* - 0 = #TownDirectoryWidgets
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*/
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WC_TOWN_DIRECTORY,
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/**
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* Subsidies list; Window numbers:
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* - 0 = #SubsidyListWidgets
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*/
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WC_SUBSIDIES_LIST,
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/**
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* Industry directory; Window numbers:
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* - 0 = #IndustryDirectoryWidgets
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*/
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WC_INDUSTRY_DIRECTORY,
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/**
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* News history list; Window numbers:
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* - 0 = #MessageHistoryWidgets
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*/
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WC_MESSAGE_HISTORY,
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/**
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* Sign list; Window numbers:
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* - 0 = #SignListWidgets
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*/
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WC_SIGN_LIST,
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/**
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* AI list; Window numbers:
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* - 0 = #AIListWidgets
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*/
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WC_AI_LIST,
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/**
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* Station list; Window numbers:
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* - #CompanyID = #StationListWidgets
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*/
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WC_STATION_LIST,
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/**
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* Trains list; Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_TRAINS_LIST,
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/**
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* Road vehicle list; Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_ROADVEH_LIST,
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/**
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* Ships list; Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_SHIPS_LIST,
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/**
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* Aircraft list; Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_AIRCRAFT_LIST,
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/**
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* Town view; Window numbers:
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* - #TownID = #TownViewWidgets
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*/
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WC_TOWN_VIEW,
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/**
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* Vehicle view; Window numbers:
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* - #VehicleID = #VehicleViewWidgets
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*/
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WC_VEHICLE_VIEW,
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/**
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* Station view; Window numbers:
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* - #StationID = #StationViewWidgets
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*/
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WC_STATION_VIEW,
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/**
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* Depot view; Window numbers:
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* - #TileIndex = #DepotWidgets
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*/
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WC_VEHICLE_DEPOT,
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/**
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* Waypoint view; Window numbers:
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* - #WaypointID = #WaypointWidgets
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*/
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WC_WAYPOINT_VIEW,
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/**
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* Industry view; Window numbers:
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* - #IndustryID = #IndustryViewWidgets
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*/
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WC_INDUSTRY_VIEW,
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/**
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* Company view; Window numbers:
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* - #CompanyID = #CompanyWidgets
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*/
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WC_COMPANY,
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/**
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* Build object; Window numbers:
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* - 0 = #BuildObjectWidgets
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*/
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WC_BUILD_OBJECT,
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/**
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* Build vehicle; Window numbers:
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* - #VehicleType = #BuildVehicleWidgets
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* - #TileIndex = #BuildVehicleWidgets
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*/
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WC_BUILD_VEHICLE,
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/**
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* Build bridge; Window numbers:
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* - #TransportType = #BuildBridgeSelectionWidgets
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*/
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WC_BUILD_BRIDGE,
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/**
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* Build station; Window numbers:
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* - #TRANSPORT_AIR = #AirportPickerWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_RAIL = #BuildRailStationWidgets
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*/
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WC_BUILD_STATION,
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/**
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* Build bus station; Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_BUS_STATION,
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/**
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* Build truck station; Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_TRUCK_STATION,
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/**
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* Build depot; Window numbers: (TODO - CONFLICT)
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* - #TRANSPORT_WATER = #BuildDockDepotWidgets
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* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
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* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
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* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
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*/
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WC_BUILD_DEPOT,
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/**
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* Found a town; Window numbers:
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* - 0 = #TownFoundingWidgets
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*/
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WC_FOUND_TOWN,
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/**
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* Build industry; Window numbers:
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* - 0 = #DynamicPlaceIndustriesWidgets
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*/
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WC_BUILD_INDUSTRY,
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/**
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* Select game window; Window numbers:
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* - 0 = #SelectGameIntroWidgets
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*/
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WC_SELECT_GAME,
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/**
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* Landscape generation (in Scenario Editor); Window numbers:
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* - 0 = #TerraformToolbarWidgets
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* - 0 = #EditorTerraformToolbarWidgets
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*/
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WC_SCEN_LAND_GEN,
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/**
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* Generate landscape (newgame); Window numbers:
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* - GLWM_SCENARIO = #CreateScenarioWidgets
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* - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets
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*/
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WC_GENERATE_LANDSCAPE,
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/**
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* Progress report of landscape generation; Window numbers: (TODO - CONFLICT)
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* - 0 = #GenerationProgressWidgets
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* - 0 = #ScanProgressWidgets
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*/
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WC_MODAL_PROGRESS,
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/**
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* Network window; Window numbers: (TODO - CONFLICT)
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* - 0 = #NetworkGameWidgets
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* - 0 = #NetworkLobbyWidgets
|
||||
* - 1 = #NetworkContentListWidgets
|
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* - 1 = #NetworkStartServerWidgets
|
||||
*/
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WC_NETWORK_WINDOW,
|
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/**
|
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* Client list; Window numbers:
|
||||
* - 0 = #ClientListWidgets
|
||||
*/
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WC_CLIENT_LIST,
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|
||||
/**
|
||||
* Popup for the client list; Window numbers:
|
||||
* - #ClientID = #ClientListPopupWidgets
|
||||
*/
|
||||
WC_CLIENT_LIST_POPUP,
|
||||
|
||||
/**
|
||||
* Network status window; Window numbers: (TODO - CONFLICT)
|
||||
* - 0 = #NetworkJoinStatusWidgets
|
||||
* - 0 = #NetworkContentDownloadStatusWidgets
|
||||
*/
|
||||
WC_NETWORK_STATUS_WINDOW,
|
||||
|
||||
/**
|
||||
* Chatbox; Window numbers:
|
||||
* - #DestType = #NetWorkChatWidgets
|
||||
*/
|
||||
WC_SEND_NETWORK_MSG,
|
||||
|
||||
/**
|
||||
* Company password query; Window numbers:
|
||||
* - 0 = #NetworkCompanyPasswordWidgets
|
||||
*/
|
||||
WC_COMPANY_PASSWORD_WINDOW,
|
||||
|
||||
|
||||
/**
|
||||
* Industry cargoes chain; Window numbers:
|
||||
* - 0 = #IndustryCargoesWidgets
|
||||
*/
|
||||
WC_INDUSTRY_CARGOES,
|
||||
|
||||
/**
|
||||
* Legend for graphs; Window numbers:
|
||||
* - 0 = #GraphLegendWidgets
|
||||
*/
|
||||
WC_GRAPH_LEGEND,
|
||||
|
||||
/**
|
||||
* Finances of a company; Window numbers:
|
||||
* - #CompanyID = #CompanyWidgets
|
||||
*/
|
||||
WC_FINANCES,
|
||||
|
||||
/**
|
||||
* Income graph; Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_INCOME_GRAPH,
|
||||
|
||||
/**
|
||||
* Operating profit graph; Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_OPERATING_PROFIT,
|
||||
|
||||
/**
|
||||
* Delivered cargo graph; Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_DELIVERED_CARGO,
|
||||
|
||||
/**
|
||||
* Performance history graph; Window numbers:
|
||||
* - 0 = #PerformanceHistoryGraphWidgets
|
||||
*/
|
||||
WC_PERFORMANCE_HISTORY,
|
||||
|
||||
/**
|
||||
* Company value graph; Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_COMPANY_VALUE,
|
||||
|
||||
/**
|
||||
* Company league window; Window numbers:
|
||||
* - 0 = #CompanyLeagueWidgets
|
||||
*/
|
||||
WC_COMPANY_LEAGUE,
|
||||
|
||||
/**
|
||||
* Payment rates graph; Window numbers:
|
||||
* - 0 = #CargoPaymentRatesWidgets
|
||||
*/
|
||||
WC_PAYMENT_RATES,
|
||||
|
||||
/**
|
||||
* Performance detail window; Window numbers:
|
||||
* - 0 = #PerformanceRatingDetailsWidgets
|
||||
*/
|
||||
WC_PERFORMANCE_DETAIL,
|
||||
|
||||
/**
|
||||
* Company infrastructure overview; Window numbers:
|
||||
* - #CompanyID = #CompanyInfrastructureWidgets
|
||||
*/
|
||||
WC_COMPANY_INFRASTRUCTURE,
|
||||
|
||||
|
||||
/**
|
||||
* Buyout company (merger); Window numbers:
|
||||
* - #CompanyID = #BuyCompanyWidgets
|
||||
*/
|
||||
WC_BUY_COMPANY,
|
||||
|
||||
/**
|
||||
* Engine preview window; Window numbers:
|
||||
* - #EngineID = #EnginePreviewWidgets
|
||||
*/
|
||||
WC_ENGINE_PREVIEW,
|
||||
|
||||
|
||||
/**
|
||||
* Music window; Window numbers:
|
||||
* - 0 = #MusicWidgets
|
||||
*/
|
||||
WC_MUSIC_WINDOW,
|
||||
|
||||
/**
|
||||
* Music track selection; Window numbers:
|
||||
* - 0 = MusicTrackSelectionWidgets
|
||||
*/
|
||||
WC_MUSIC_TRACK_SELECTION,
|
||||
|
||||
/**
|
||||
* Game options window; Window numbers: (TODO - CONFLICT)
|
||||
* - 0 = #AIConfigWidgets
|
||||
* - 0 = #AboutWidgets
|
||||
* - 0 = #NewGRFStateWidgets
|
||||
* - 0 = #MessageOptionWidgets
|
||||
* - 0 = #GameOptionsWidgets
|
||||
* - 0 = #GameDifficultyWidgets
|
||||
* - 0 = #GameSettingsWidgets
|
||||
*/
|
||||
WC_GAME_OPTIONS,
|
||||
|
||||
/**
|
||||
* Custom currency; Window numbers:
|
||||
* - 0 = #CustomCurrencyWidgets
|
||||
*/
|
||||
WC_CUSTOM_CURRENCY,
|
||||
|
||||
/**
|
||||
* Cheat window; Window numbers:
|
||||
* - 0 = #CheatWidgets
|
||||
*/
|
||||
WC_CHEATS,
|
||||
|
||||
/**
|
||||
* Extra viewport; Window numbers:
|
||||
* - Ascending value = #ExtraViewportWidgets
|
||||
*/
|
||||
WC_EXTRA_VIEW_PORT,
|
||||
|
||||
|
||||
/**
|
||||
* Console; Window numbers:
|
||||
* - 0 = #ConsoleWidgets
|
||||
*/
|
||||
WC_CONSOLE,
|
||||
|
||||
/**
|
||||
* Bootstrap; Window numbers:
|
||||
* - 0 = #BootstrapBackgroundWidgets
|
||||
*/
|
||||
WC_BOOTSTRAP,
|
||||
|
||||
/**
|
||||
* Highscore; Window numbers:
|
||||
* - 0 = #HighscoreWidgets
|
||||
*/
|
||||
WC_HIGHSCORE,
|
||||
|
||||
/**
|
||||
* Endscreen; Window numbers:
|
||||
* - 0 = #HighscoreWidgets
|
||||
*/
|
||||
WC_ENDSCREEN,
|
||||
|
||||
|
||||
/**
|
||||
* AI debug window; Window numbers:
|
||||
* - 0 = #AIDebugWidgets
|
||||
*/
|
||||
WC_AI_DEBUG,
|
||||
|
||||
/**
|
||||
* NewGRF inspect (debug); Window numbers:
|
||||
* - Packed value = #NewGRFInspectWidgets
|
||||
*/
|
||||
WC_NEWGRF_INSPECT,
|
||||
|
||||
/**
|
||||
* Sprite aligner (debug); Window numbers:
|
||||
* - 0 = #SpriteAlignerWidgets
|
||||
*/
|
||||
WC_SPRITE_ALIGNER,
|
||||
|
||||
WC_INVALID = 0xFFFF, ///< Invalid window.
|
||||
};
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user