forked from mirror/OpenTTD
(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
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@@ -1251,15 +1251,17 @@ void AircraftNextAirportPos_and_Order(Aircraft *v)
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/**
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* Aircraft is about to leave the hangar.
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* @param v Aircraft leaving.
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* @param exit_dir The direction the vehicle leaves the hangar.
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* @note This function is called in AfterLoadGame for old savegames, so don't rely
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* on any data to be valid, especially don't rely on the fact that the vehicle
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* is actually on the ground inside a depot.
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*/
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void AircraftLeaveHangar(Aircraft *v)
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void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
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{
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const Station *st = Station::GetByTile(v->tile);
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v->cur_speed = 0;
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v->subspeed = 0;
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v->progress = 0;
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v->direction = st->airport.GetHangarExitDirection(v->tile);
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v->direction = exit_dir;
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v->vehstatus &= ~VS_HIDDEN;
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{
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Vehicle *u = v->Next();
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@@ -1344,7 +1346,8 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
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/* airplane goto state takeoff, helicopter to helitakeoff */
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v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
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}
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AircraftLeaveHangar(v);
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const Station *st = Station::GetByTile(v->tile);
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AircraftLeaveHangar(v, st->airport.GetHangarExitDirection(v->tile));
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AirportMove(v, apc);
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}
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