forked from mirror/OpenTTD
(svn r18123) -Codechange: try our best to keep the vehicles within the build vehicle list/autoreplace lists instead of overflowing.
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@@ -35,6 +35,7 @@
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#include "effectvehicle_func.h"
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#include "gamelog.h"
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#include "network/network.h"
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#include "spritecache.h"
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#include "table/strings.h"
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#include "table/train_cmd.h"
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@@ -665,10 +666,17 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
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SpriteID spritef = GetRailIcon(engine, false, yf);
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SpriteID spriter = GetRailIcon(engine, true, yr);
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const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
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const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
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preferred_x = Clamp(preferred_x, left - real_spritef->x_offs + 14, right - real_spriter->width - real_spriter->x_offs - 15);
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DrawSprite(spritef, pal, preferred_x - 14, yf);
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DrawSprite(spriter, pal, preferred_x + 15, yr);
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} else {
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SpriteID sprite = GetRailIcon(engine, false, y);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
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DrawSprite(sprite, pal, preferred_x, y);
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}
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}
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