forked from mirror/OpenTTD
Cleanup: remove some references to the old master-server
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@@ -352,7 +352,7 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfo
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info->landscape = p->Recv_uint8 ();
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info->dedicated = p->Recv_bool ();
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if (info->landscape >= NETWORK_NUM_LANDSCAPES) info->landscape = 0;
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if (info->landscape >= NUM_LANDSCAPE) info->landscape = 0;
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}
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}
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