forked from mirror/OpenTTD
(svn r942) -Merged branch/network back into the trunk
This commit is contained in:
368
network_udp.c
Normal file
368
network_udp.c
Normal file
@@ -0,0 +1,368 @@
|
||||
#include "stdafx.h"
|
||||
#include "network_data.h"
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "network_gamelist.h"
|
||||
|
||||
extern void UpdateNetworkGameWindow(bool unselect);
|
||||
|
||||
//
|
||||
// This file handles all the LAN-stuff
|
||||
// Stuff like:
|
||||
// - UDP search over the network
|
||||
//
|
||||
|
||||
typedef enum {
|
||||
PACKET_UDP_FIND_SERVER,
|
||||
PACKET_UDP_SERVER_RESPONSE,
|
||||
PACKET_UDP_END
|
||||
} PacketUDPType;
|
||||
|
||||
static SOCKET _udp_server_socket; // udp server socket
|
||||
|
||||
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
|
||||
void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv);
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_FIND_SERVER)
|
||||
{
|
||||
Packet *packet;
|
||||
// Just a fail-safe.. should never happen
|
||||
if (!_network_udp_server)
|
||||
return;
|
||||
|
||||
packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE);
|
||||
|
||||
// Update some game_info
|
||||
_network_game_info.game_date = _date;
|
||||
_network_game_info.map_set = _opt.landscape;
|
||||
|
||||
NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION);
|
||||
NetworkSend_string(packet, _network_game_info.server_name);
|
||||
NetworkSend_string(packet, _network_game_info.server_revision);
|
||||
NetworkSend_uint8 (packet, _network_game_info.server_lang);
|
||||
NetworkSend_uint8 (packet, _network_game_info.use_password);
|
||||
NetworkSend_uint8 (packet, _network_game_info.clients_max);
|
||||
NetworkSend_uint8 (packet, _network_game_info.clients_on);
|
||||
NetworkSend_uint8 (packet, _network_game_info.spectators_on);
|
||||
NetworkSend_uint16(packet, _network_game_info.game_date);
|
||||
NetworkSend_uint16(packet, _network_game_info.start_date);
|
||||
NetworkSend_string(packet, _network_game_info.map_name);
|
||||
NetworkSend_uint16(packet, _network_game_info.map_width);
|
||||
NetworkSend_uint16(packet, _network_game_info.map_height);
|
||||
NetworkSend_uint8 (packet, _network_game_info.map_set);
|
||||
NetworkSend_uint8 (packet, _network_game_info.dedicated);
|
||||
|
||||
// Let the client know that we are here
|
||||
NetworkSendUDP_Packet(packet, client_addr);
|
||||
|
||||
free(packet);
|
||||
|
||||
DEBUG(net, 2)("[NET][UDP] Queried from %s", inet_ntoa(client_addr->sin_addr));
|
||||
}
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
||||
{
|
||||
NetworkGameList *item;
|
||||
byte game_info_version;
|
||||
|
||||
// Just a fail-safe.. should never happen
|
||||
if (_network_udp_server)
|
||||
return;
|
||||
|
||||
game_info_version = NetworkRecv_uint8(p);
|
||||
|
||||
// Find next item
|
||||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
|
||||
|
||||
if (game_info_version == 1) {
|
||||
NetworkRecv_string(p, item->info.server_name, sizeof(item->info.server_name));
|
||||
NetworkRecv_string(p, item->info.server_revision, sizeof(item->info.server_revision));
|
||||
item->info.server_lang = NetworkRecv_uint8(p);
|
||||
item->info.use_password = NetworkRecv_uint8(p);
|
||||
item->info.clients_max = NetworkRecv_uint8(p);
|
||||
item->info.clients_on = NetworkRecv_uint8(p);
|
||||
item->info.spectators_on = NetworkRecv_uint8(p);
|
||||
item->info.game_date = NetworkRecv_uint16(p);
|
||||
item->info.start_date = NetworkRecv_uint16(p);
|
||||
NetworkRecv_string(p, item->info.map_name, sizeof(item->info.map_name));
|
||||
item->info.map_width = NetworkRecv_uint16(p);
|
||||
item->info.map_height = NetworkRecv_uint16(p);
|
||||
item->info.map_set = NetworkRecv_uint8(p);
|
||||
item->info.dedicated = NetworkRecv_uint8(p);
|
||||
|
||||
if (item->info.hostname[0] == '\0')
|
||||
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
|
||||
}
|
||||
|
||||
item->online = true;
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
}
|
||||
|
||||
|
||||
// The layout for the receive-functions by UDP
|
||||
typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
|
||||
|
||||
static NetworkUDPPacket* const _network_udp_packet[] = {
|
||||
RECEIVE_COMMAND(PACKET_UDP_FIND_SERVER),
|
||||
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
|
||||
};
|
||||
|
||||
// If this fails, check the array above with network_data.h
|
||||
assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
|
||||
|
||||
|
||||
void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
|
||||
{
|
||||
byte type;
|
||||
|
||||
type = NetworkRecv_uint8(p);
|
||||
|
||||
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL) {
|
||||
_network_udp_packet[type](p, client_addr);
|
||||
} else {
|
||||
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Send a packet over UDP
|
||||
void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv)
|
||||
{
|
||||
SOCKET udp;
|
||||
int res;
|
||||
|
||||
// Find the correct socket
|
||||
if (_network_udp_server)
|
||||
udp = _udp_server_socket;
|
||||
else
|
||||
udp = _udp_client_socket;
|
||||
|
||||
// Put the length in the buffer
|
||||
p->buffer[0] = p->size & 0xFF;
|
||||
p->buffer[1] = p->size >> 8;
|
||||
|
||||
// Send the buffer
|
||||
res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
|
||||
|
||||
// Check for any errors, but ignore it for the rest
|
||||
if (res == -1) {
|
||||
DEBUG(net, 1)("[NET][UDP] Send error: %i", GET_LAST_ERROR());
|
||||
}
|
||||
}
|
||||
|
||||
// Start UDP listener
|
||||
bool NetworkUDPListen(uint32 host, uint16 port)
|
||||
{
|
||||
struct sockaddr_in sin;
|
||||
SOCKET udp;
|
||||
|
||||
// Make sure sockets are closed
|
||||
if (_network_udp_server)
|
||||
closesocket(_udp_server_socket);
|
||||
else
|
||||
closesocket(_udp_client_socket);
|
||||
|
||||
udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (udp == INVALID_SOCKET) {
|
||||
DEBUG(net, 1)("[NET][UDP] Failed to start UDP support");
|
||||
return false;
|
||||
}
|
||||
|
||||
// set nonblocking mode for socket
|
||||
{
|
||||
unsigned long blocking = 1;
|
||||
ioctlsocket(udp, FIONBIO, &blocking);
|
||||
}
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
// Listen on all IPs
|
||||
sin.sin_addr.s_addr = host;
|
||||
sin.sin_port = htons(port);
|
||||
|
||||
if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
DEBUG(net, 1) ("[NET][UDP] error: bind failed on port %i", port);
|
||||
return false;
|
||||
}
|
||||
|
||||
// enable broadcasting
|
||||
// allow reusing
|
||||
{
|
||||
unsigned long val = 1;
|
||||
setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
val = 1;
|
||||
setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val));
|
||||
}
|
||||
|
||||
if (_network_udp_server)
|
||||
_udp_server_socket = udp;
|
||||
else
|
||||
_udp_client_socket = udp;
|
||||
|
||||
DEBUG(net, 1)("[NET][UDP] Listening on port %d", port);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Close UDP connection
|
||||
void NetworkUDPClose(void)
|
||||
{
|
||||
DEBUG(net, 1) ("[NET][UDP] Closed listener");
|
||||
|
||||
if (_network_udp_server) {
|
||||
closesocket(_udp_server_socket);
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
} else {
|
||||
closesocket(_udp_client_socket);
|
||||
_udp_client_socket = INVALID_SOCKET;
|
||||
_network_udp_broadcast = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Receive something on UDP level
|
||||
void NetworkUDPReceive(void)
|
||||
{
|
||||
struct sockaddr_in client_addr;
|
||||
#ifndef __MORPHOS__
|
||||
int client_len;
|
||||
#else
|
||||
LONG client_len; // for some reason we need a 'LONG' under MorphOS
|
||||
#endif
|
||||
int nbytes;
|
||||
static Packet *p = NULL;
|
||||
int packet_len;
|
||||
SOCKET udp;
|
||||
|
||||
if (_network_udp_server)
|
||||
udp = _udp_server_socket;
|
||||
else
|
||||
udp = _udp_client_socket;
|
||||
|
||||
// If p is NULL, malloc him.. this prevents unneeded mallocs
|
||||
if (p == NULL)
|
||||
p = malloc(sizeof(Packet));
|
||||
|
||||
packet_len = sizeof(p->buffer);
|
||||
client_len = sizeof(client_addr);
|
||||
|
||||
// Try to receive anything
|
||||
nbytes = recvfrom(udp, p->buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
|
||||
|
||||
// We got some bytes.. just asume we receive the whole packet
|
||||
if (nbytes > 0) {
|
||||
// Get the size of the buffer
|
||||
p->size = (uint16)p->buffer[0];
|
||||
p->size += (uint16)p->buffer[1] << 8;
|
||||
// Put the position on the right place
|
||||
p->pos = 2;
|
||||
p->next = NULL;
|
||||
|
||||
// Handle the packet
|
||||
NetworkHandleUDPPacket(p, &client_addr);
|
||||
|
||||
// Free the packet
|
||||
free(p);
|
||||
p = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Broadcast to all ips
|
||||
void NetworkUDPBroadCast(void)
|
||||
{
|
||||
int i;
|
||||
struct sockaddr_in out_addr;
|
||||
byte *bcptr;
|
||||
uint32 bcaddr;
|
||||
Packet *p;
|
||||
|
||||
// Init the packet
|
||||
p = NetworkSend_Init(PACKET_UDP_FIND_SERVER);
|
||||
|
||||
// Go through all the ips on this pc
|
||||
i = 0;
|
||||
while (_network_ip_list[i] != 0) {
|
||||
bcaddr = _network_ip_list[i];
|
||||
bcptr = (byte *)&bcaddr;
|
||||
// Make the address a broadcast address
|
||||
bcptr[3] = 255;
|
||||
|
||||
DEBUG(net, 6)("[NET][UDP] Broadcasting to %s", inet_ntoa(*(struct in_addr *)&bcaddr));
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(_network_server_port);
|
||||
out_addr.sin_addr.s_addr = bcaddr;
|
||||
|
||||
NetworkSendUDP_Packet(p, &out_addr);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
// Find all servers
|
||||
void NetworkUDPSearchGame(void)
|
||||
{
|
||||
// We are still searching..
|
||||
if (_network_udp_broadcast > 0)
|
||||
return;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(0, 0))
|
||||
return;
|
||||
|
||||
DEBUG(net, 0)("[NET][UDP] Searching server");
|
||||
|
||||
NetworkUDPBroadCast();
|
||||
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
||||
}
|
||||
|
||||
void NetworkUDPQueryServer(const byte* host, unsigned short port)
|
||||
{
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
NetworkGameList *item;
|
||||
char hostname[NETWORK_HOSTNAME_LENGTH];
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(0, 0))
|
||||
return;
|
||||
|
||||
ttd_strlcpy(hostname, host, sizeof(hostname));
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(port);
|
||||
out_addr.sin_addr.s_addr = NetworkResolveHost(host);
|
||||
|
||||
// Clear item in gamelist
|
||||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
|
||||
memset(&item->info, 0, sizeof(item->info));
|
||||
snprintf(item->info.server_name, sizeof(item->info.server_name), "%s", hostname);
|
||||
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", hostname);
|
||||
item->online = false;
|
||||
|
||||
// Init the packet
|
||||
p = NetworkSend_Init(PACKET_UDP_FIND_SERVER);
|
||||
|
||||
NetworkSendUDP_Packet(p, &out_addr);
|
||||
|
||||
free(p);
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
}
|
||||
|
||||
void NetworkUDPInitialize(void)
|
||||
{
|
||||
_udp_client_socket = INVALID_SOCKET;
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
Reference in New Issue
Block a user