(svn r942) -Merged branch/network back into the trunk

This commit is contained in:
truelight
2004-12-04 17:54:56 +00:00
parent 0434287ef8
commit b8f6d41418
76 changed files with 7839 additions and 2850 deletions

View File

@@ -8,6 +8,7 @@
#include "window.h"
#include "saveload.h"
#include "economy.h"
#include "network.h"
/* p1 = player
p2 = face
@@ -124,7 +125,7 @@ int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
StringID str,old_str;
Player *p;
str = AllocateName((byte*)_decode_parameters, 4);
str = AllocateNameUnique((byte*)_decode_parameters, 4);
if (str == 0)
return CMD_ERROR;
@@ -146,7 +147,7 @@ int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
StringID str,old_str;
Player *p;
str = AllocateName((byte*)_decode_parameters, 4);
str = AllocateNameUnique((byte*)_decode_parameters, 4);
if (str == 0)
return CMD_ERROR;
@@ -228,7 +229,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SignStruct *ss;
if (_decode_parameters[0] != 0 && !p2) {
str = AllocateName((byte*)_decode_parameters, 0);
str = AllocateNameUnique((byte*)_decode_parameters, 0);
if (str == 0)
return CMD_ERROR;
@@ -280,6 +281,22 @@ int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return (int32)p1;
}
int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_OTHER);
if (flags & DC_EXEC) {
// Add money to player
byte old_cp = _current_player;
_current_player = p2;
SubtractMoneyFromPlayer(-(int32)p1);
_current_player = old_cp;
}
// Subtract money from local-player
return (int32)p1;
}
int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
@@ -289,6 +306,9 @@ int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else {
_opt_mod_ptr->diff_level = p2;
}
// If we are a network-client, update the difficult setting (if it is open)
if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions));
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return 0;