forked from mirror/OpenTTD
(svn r942) -Merged branch/network back into the trunk
This commit is contained in:
378
console_cmds.c
378
console_cmds.c
@@ -5,10 +5,10 @@
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#include "engine.h"
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#include "functions.h"
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#include "variables.h"
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#if defined(WIN32)
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# define ENABLE_NETWORK
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#endif
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#include "network_data.h"
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#include "network_client.h"
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#include "network_server.h"
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#include "command.h"
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// ** scriptfile handling ** //
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@@ -39,6 +39,8 @@ static uint32 GetArgumentInteger(const char* arg)
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/* variable and command hooks */
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/* **************************** */
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#ifdef ENABLE_NETWORK
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DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
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{
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if (_networking) {
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@@ -48,26 +50,44 @@ DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetwork)
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return true;
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}
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#if 0 /* Not used atm */
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DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetwork)
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{
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if (_networking) {
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IConsoleError("This variable is forbidden in multiplayer.");
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return false;
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}
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return true;
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}
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#endif
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DEF_CONSOLE_VAR_HOOK(ConVarHookNoNetClient)
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{
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if (!_networking_server) {
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if (!_network_server) {
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IConsoleError("This variable only makes sense for a network server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetClient)
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{
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if (!_networking || !_network_server) {
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IConsoleError("This command is only available for a network server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_CMD_HOOK(ConCmdHookNoNetServer)
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{
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if (!_networking || _network_server) {
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IConsoleError("You can not use this command for you are a network-server.");
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return false;
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}
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return true;
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}
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DEF_CONSOLE_CMD_HOOK(ConCmdHookNeedNetwork)
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{
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if (!_networking) {
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IConsoleError("Not connected. Multiplayer only command.");
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return false;
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}
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return true;
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}
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#endif /* ENABLE_NETWORK */
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/* **************************** */
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/* reset commands */
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/* **************************** */
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@@ -100,41 +120,130 @@ DEF_CONSOLE_CMD(ConScrollToTile)
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return 0;
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}
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// ********************************* //
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// * Network Core Console Commands * //
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// ********************************* //
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#ifdef ENABLE_NETWORK
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DEF_CONSOLE_CMD(ConNetworkConnect)
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DEF_CONSOLE_CMD(ConStatus)
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{
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char* ip;
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const char *port = NULL;
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const char *player = NULL;
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uint16 rport;
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const char *status;
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int lag;
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const ClientState *cs;
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const NetworkClientInfo *ci;
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FOR_ALL_CLIENTS(cs) {
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lag = NetworkCalculateLag(cs);
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ci = DEREF_CLIENT_INFO(cs);
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if (argc<2) return NULL;
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ip = argv[1];
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rport = _network_server_port;
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ParseConnectionString(&player, &port, ip);
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IConsolePrintF(_iconsole_color_default, "Connecting to %s...", ip);
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if (player!=NULL) {
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_network_playas = atoi(player);
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IConsolePrintF(_iconsole_color_default, " player-no: %s", player);
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switch (cs->status) {
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case STATUS_INACTIVE:
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status = "inactive";
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break;
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case STATUS_AUTH:
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status = "authorized";
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break;
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case STATUS_MAP:
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status = "loading map";
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break;
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case STATUS_DONE_MAP:
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status = "done map";
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break;
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case STATUS_PRE_ACTIVE:
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status = "ready";
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break;
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case STATUS_ACTIVE:
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status = "active";
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break;
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default:
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status = "unknown";
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break;
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}
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IConsolePrintF(8, "Client #%d/%s status: %s frame-lag: %d play-as: %d",
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cs->index, ci->client_name, status, lag, ci->client_playas);
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}
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if (port!=NULL) {
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rport = atoi(port);
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IConsolePrintF(_iconsole_color_default, " port: %s", port);
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}
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NetworkCoreConnectGame(ip, rport);
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return NULL;
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}
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#endif
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DEF_CONSOLE_CMD(ConKick)
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{
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NetworkClientInfo *ci;
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if (argc == 2) {
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uint32 index = atoi(argv[1]);
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if (index == NETWORK_SERVER_INDEX) {
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IConsolePrint(_iconsole_color_default, "Silly boy, you can not kick yourself!");
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return NULL;
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}
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if (index == 0) {
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IConsoleError("Invalid Client-ID");
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return NULL;
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}
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ci = NetworkFindClientInfoFromIndex(index);
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if (ci != NULL) {
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SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
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return NULL;
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} else {
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IConsoleError("Client-ID not found");
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return NULL;
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}
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}
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: kick <client-id>. For client-ids, see 'clients'.");
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return NULL;
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}
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DEF_CONSOLE_CMD(ConNetworkClients)
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{
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NetworkClientInfo *ci;
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for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
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if (ci->client_index != NETWORK_EMPTY_INDEX) {
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IConsolePrintF(8,"Client #%d name: %s play-as: %d", ci->client_index, ci->client_name, ci->client_playas);
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}
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}
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return NULL;
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}
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DEF_CONSOLE_CMD(ConNetworkConnect)
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{
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char* ip;
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const byte *port = NULL;
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const byte *player = NULL;
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uint16 rport;
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if (argc<2) return NULL;
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if (_networking) {
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// We are in network-mode, first close it!
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NetworkDisconnect();
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}
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ip = argv[1];
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rport = NETWORK_DEFAULT_PORT;
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ParseConnectionString(&player, &port, ip);
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IConsolePrintF(_iconsole_color_default, "Connecting to %s...", ip);
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if (player != NULL) {
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_network_playas = atoi(player);
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IConsolePrintF(_iconsole_color_default, " player-no: %s", player);
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}
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if (port != NULL) {
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rport = atoi(port);
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IConsolePrintF(_iconsole_color_default, " port: %s", port);
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}
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NetworkClientConnectGame(ip, rport);
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return NULL;
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}
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#endif /* ENABLE_NETWORK */
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/* ******************************** */
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/* script file console commands */
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@@ -148,7 +257,7 @@ DEF_CONSOLE_CMD(ConExec)
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if (argc<2) return NULL;
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doerror = true;
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_script_file = fopen(argv[1], "rb");
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_script_file = fopen(argv[1], "r");
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if (_script_file == NULL) {
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if (argc>2) if (atoi(argv[2])==0) doerror=false;
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@@ -158,9 +267,11 @@ DEF_CONSOLE_CMD(ConExec)
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_script_running = true;
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fgets(cmd, sizeof(cmd), _script_file);
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while (!feof(_script_file) && _script_running) {
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fgets(cmd, sizeof(cmd), _script_file);
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strtok(cmd, "\r\n");
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IConsoleCmdExec(cmd);
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fgets(cmd, sizeof(cmd), _script_file);
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}
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_script_running = false;
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@@ -209,6 +320,19 @@ DEF_CONSOLE_CMD(ConEchoC)
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return NULL;
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}
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extern void SwitchMode(int new_mode);
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DEF_CONSOLE_CMD(ConNewGame)
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{
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_docommand_recursive = 0;
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_random_seeds[0][0] = Random();
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_random_seeds[0][1] = InteractiveRandom();
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SwitchMode(SM_NEWGAME);
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return NULL;
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}
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DEF_CONSOLE_CMD(ConPrintF)
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{
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if (argc < 3) return NULL;
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@@ -299,15 +423,15 @@ DEF_CONSOLE_CMD(ConHelp)
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{
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IConsolePrint(13, " -- console help -- ");
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IConsolePrint( 1, " variables: [command to list them: list_vars]");
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IConsolePrint( 1, " *temp_string = \"my little \"");
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IConsolePrint( 1, " temp_string = \"my little \"");
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IConsolePrint( 1, "");
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IConsolePrint( 1, " commands: [command to list them: list_cmds]");
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IConsolePrint( 1, " [command] [\"string argument with spaces\"] [argument 2] ...");
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IConsolePrint( 1, " printf \"%s world\" *temp_string");
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IConsolePrint( 1, " printf \"%s world\" temp_string");
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IConsolePrint( 1, "");
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IConsolePrint( 1, " command/variable returning a value into an variable:");
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IConsolePrint( 1, " *temp_uint16 << random");
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IConsolePrint( 1, " *temp_uint16 << *temp_uint16_2");
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IConsolePrint( 1, " temp_uint16 << random");
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IConsolePrint( 1, " temp_uint16 << temp_uint16_2");
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IConsolePrint( 1, "");
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return NULL;
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}
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@@ -362,6 +486,131 @@ DEF_CONSOLE_CMD(ConListDumpVariables)
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return NULL;
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}
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#ifdef ENABLE_NETWORK
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DEF_CONSOLE_CMD(ConSay)
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{
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if (argc == 2) {
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if (!_network_server)
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
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else
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
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} else
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say \"<msg>\"");
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return NULL;
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}
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DEF_CONSOLE_CMD(ConSayPlayer)
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{
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if (argc == 3) {
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if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
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IConsolePrintF(_iconsole_color_default, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
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return NULL;
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}
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if (!_network_server)
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2]);
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else
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT_PLAYER, DESTTYPE_PLAYER, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
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} else
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_player <playerno> \"<msg>\"");
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return NULL;
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}
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DEF_CONSOLE_CMD(ConSayClient)
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{
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if (argc == 3) {
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if (!_network_server)
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
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else
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
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} else
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: say_client <clientno> \"<msg>\"");
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return NULL;
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}
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DEF_CONSOLE_CMD(ConSetServerName) {
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if (argc == 2) {
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strncpy(_network_server_name, argv[1], 40);
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IConsolePrintF(_iconsole_color_default, "Server-name changed to '%s'", _network_server_name);
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ttd_strlcpy(_network_game_info.server_name, _network_server_name, 40);
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} else if (argc == 1) {
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IConsolePrintF(_iconsole_color_default, "Current server-name is '%s'", _network_server_name);
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IConsolePrint(_iconsole_color_default, " Usage: setservername \"<GameName>\".");
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} else {
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IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setservername \"<ServerName>\".");
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}
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return NULL;
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}
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DEF_CONSOLE_CMD(ConClientName) {
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NetworkClientInfo *ci;
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ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
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if (argc == 2 && ci != NULL) {
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if (!_network_server)
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SEND_COMMAND(PACKET_CLIENT_SET_NAME)(argv[1]);
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else {
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if (NetworkFindName(argv[1])) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, ci->client_name, argv[1]);
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ttd_strlcpy(ci->client_name, argv[1], 40);
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NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
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}
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}
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} else {
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IConsolePrint(_iconsole_color_default, "With 'name' you can change your network-player name.");
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IConsolePrint(_iconsole_color_default, " Usage: name \"<name>\".");
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}
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return NULL;
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}
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DEF_CONSOLE_CMD(ConProtect) {
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// Protect a company with a password
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if (_local_player >= MAX_PLAYERS) {
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IConsolePrintF(_iconsole_color_default, "You have to own a company to make use of this command.");
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return NULL;
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}
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if (argc == 2) {
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if (strncmp(argv[1], "*", 20) == 0) {
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_network_player_info[_local_player].password[0] = '\0';
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} else {
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strncpy(_network_player_info[_local_player].password, argv[1], 20);
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}
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if (!_network_server)
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SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
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IConsolePrintF(_iconsole_color_default, "Company protected with '%s'", _network_player_info[_local_player].password);
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} else {
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IConsolePrint(_iconsole_color_default, "Protect sets a password on the company, so no-one without the correct password can join.");
|
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IConsolePrint(_iconsole_color_default, " Usage: protect \"<password>\". Use * as <password> to set no password.");
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}
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return NULL;
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}
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|
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DEF_CONSOLE_CMD(ConSetPassword) {
|
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if (argc == 2) {
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// Change server password
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if (strncmp(argv[1], "*", 20) == 0) {
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_network_game_info.server_password[0] = '\0';
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_network_game_info.use_password = 0;
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} else {
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strncpy(_network_game_info.server_password, argv[1], 20);
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_network_game_info.use_password = 1;
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}
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IConsolePrintF(_iconsole_color_default, "Game-password changed to '%s'", _network_game_info.server_password);
|
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} else if (argc == 1) {
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IConsolePrintF(_iconsole_color_default, "Current game-password is set to '%s'", _network_game_info.server_password);
|
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IConsolePrint(_iconsole_color_default, " Usage: setpassword \"<password>\". Use * as <password> to set no password.");
|
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} else {
|
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IConsolePrint(_iconsole_color_default, "Unknow usage. Usage: setpassword \"<password>\". Use * as <password> to set no password.");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#ifdef _DEBUG
|
||||
/* ****************************************** */
|
||||
/* debug commands and variables */
|
||||
@@ -390,7 +639,7 @@ void IConsoleDebugLibRegister()
|
||||
/* console command and variable registration */
|
||||
/* ****************************************** */
|
||||
|
||||
void IConsoleStdLibRegister()
|
||||
void IConsoleStdLibRegister(void)
|
||||
{
|
||||
// stdlib
|
||||
extern byte _stdlib_developer; /* XXX extern in .c */
|
||||
@@ -402,8 +651,9 @@ void IConsoleStdLibRegister()
|
||||
// functions [please add them alphabetically]
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleCmdRegister("connect", ConNetworkConnect);
|
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IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);
|
||||
#endif
|
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IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetServer);
|
||||
IConsoleCmdRegister("clients", ConNetworkClients);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
IConsoleCmdRegister("debug_level", ConDebugLevel);
|
||||
IConsoleCmdRegister("dump_vars", ConListDumpVariables);
|
||||
IConsoleCmdRegister("echo", ConEcho);
|
||||
@@ -415,26 +665,50 @@ void IConsoleStdLibRegister()
|
||||
IConsoleCmdRegister("info_var", ConInfoVar);
|
||||
IConsoleCmdRegister("list_cmds", ConListCommands);
|
||||
IConsoleCmdRegister("list_vars", ConListVariables);
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleCmdRegister("kick", ConKick);
|
||||
IConsoleCmdHook("kick", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
|
||||
IConsoleCmdRegister("protect", ConProtect);
|
||||
IConsoleCmdRegister("name", ConClientName);
|
||||
#endif
|
||||
IConsoleCmdRegister("newgame", ConNewGame);
|
||||
IConsoleCmdRegister("printf", ConPrintF);
|
||||
IConsoleCmdRegister("printfc", ConPrintFC);
|
||||
IConsoleCmdRegister("quit", ConExit);
|
||||
IConsoleCmdRegister("random", ConRandom);
|
||||
IConsoleCmdRegister("resetengines", ConResetEngines);
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleCmdHook("resetengines", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
IConsoleCmdRegister("return", ConReturn);
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleCmdRegister("say", ConSay);
|
||||
IConsoleCmdHook("say", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
|
||||
IConsoleCmdRegister("say_player", ConSayPlayer);
|
||||
IConsoleCmdHook("say_player", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
|
||||
IConsoleCmdRegister("say_client", ConSayClient);
|
||||
IConsoleCmdHook("say_client", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
IConsoleCmdRegister("screenshot", ConScreenShot);
|
||||
IConsoleCmdRegister("script", ConScript);
|
||||
IConsoleCmdRegister("scrollto", ConScrollToTile);
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleCmdRegister("setservername", ConSetServerName);
|
||||
IConsoleCmdHook("setservername", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
|
||||
IConsoleCmdRegister("setpassword", ConSetPassword);
|
||||
IConsoleCmdHook("setpassword", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
|
||||
IConsoleCmdRegister("status", ConStatus);
|
||||
IConsoleCmdHook("status", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
// variables [please add them alphabeticaly]
|
||||
IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE);
|
||||
#ifdef ENABLE_NETWORK
|
||||
IConsoleVarRegister("net_client_timeout", &_network_client_timeout, ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarHook("*net_client_timeout", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
|
||||
IConsoleVarRegister("net_ready_ahead", &_network_ready_ahead, ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_UINT8);
|
||||
IConsoleVarHook("*net_frame_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
|
||||
IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16);
|
||||
IConsoleVarHook("*net_sync_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
|
||||
#endif
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user