(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX

This commit is contained in:
tron
2006-03-16 15:16:27 +00:00
parent d6134455a5
commit b8da06ddb1
13 changed files with 215 additions and 168 deletions

View File

@@ -670,22 +670,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
if (_m[c].m5 & 0x20) {
// transport under bridge
if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3));
if (IsTransportUnderBridge(c)) {
if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GB(_m[c].m3, 0, 3));
} else {
uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, town);
MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
}
MarkTileDirtyByTile(c);
} else {
// clear under bridge
if (GB(_m[c].m5, 3, 2) == 0) {
// grass under bridge
if (IsClearUnderBridge(c)) {
DoClearSquare(c);
} else {
// water under bridge
if (GetTileSlope(c, NULL) == 0) {
MakeWater(c);
} else {
@@ -705,12 +701,10 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
if (IsTunnel(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
return DoClearTunnel(tile, flags);
} else if (m5 & 0x80) {
} else if (IsBridge(tile)) { // XXX Is this necessary?
if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
return DoClearBridge(tile, flags);
}
@@ -739,8 +733,10 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
MarkTileDirtyByTile(endtile);
}
return (length + 1) * (_price.build_rail >> 1);
} else if ((_m[tile].m5 & 0xF8) == 0xE0) {
// bridge middle part with rail below
} else if (IsBridge(tile) &&
IsBridgeMiddle(tile) &&
IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
// only check for train under bridge
if (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
return CMD_ERROR;
@@ -753,7 +749,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
} else if ((_m[tile].m5 & 0xC6) == 0x80) {
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
TileIndexDiff delta;
int32 cost;
uint z = TilePixelHeight(tile);
@@ -762,7 +758,6 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
if (!CheckTileOwnership(tile)) return CMD_ERROR;
// railway bridge
endtile = GetOtherBridgeEnd(tile);
// Make sure there's no vehicle on the bridge
v = FindVehicleBetween(tile, endtile, z);
@@ -821,6 +816,7 @@ extern const byte _road_sloped_sprites[14];
static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
{
Axis axis = GetBridgeAxis(ti->tile);
const PalSpriteID *b;
PalSpriteID image;
int piece;
@@ -830,7 +826,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
// Draw first piece
// (necessary for cantilever bridges)
image = b[12 + GB(ti->map5, 0, 1)];
image = b[axis == AXIS_X ? 12 : 13];
piece = GetBridgePiece(ti->tile);
if (image != 0 && piece != 0) {
@@ -838,7 +834,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
DrawGroundSpriteAt(image, x, y, z);
}
image = b[GB(ti->map5, 0, 1) * 6 + piece];
image = b[piece + (axis == AXIS_X ? 0 : 6)];
if (image != 0) {
int back_height, front_height, i=z;
@@ -853,7 +849,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
front_height = ti->z + ((ti->tileh & p[0])?8:0);
back_height = ti->z + ((ti->tileh & p[1])?8:0);
@@ -920,7 +916,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
// draw tunnel?
if (IsTunnel(ti->tile)) {
if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
@@ -934,30 +929,30 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawGroundSprite(image);
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
// draw bridge?
} else if (ti->map5 & 0x80) {
RailType rt;
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
if (HASBIT(ti->map5, 1)) { /* This is a road bridge */
base_offset = 8;
} else { /* Rail bridge */
if (HASBIT(ti->map5, 6)) { /* The bits we need depend on the fact whether it is a bridge head or not */
rt = GB(_m[ti->tile].m3, 4, 3);
} else {
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
RailType rt;
if (IsBridgeRamp(ti->tile)) {
rt = GB(_m[ti->tile].m3, 0, 3);
} else {
rt = GB(_m[ti->tile].m3, 4, 3);
}
base_offset = GetRailTypeInfo(rt)->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
} else {
base_offset = 8;
}
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
if (!(ti->map5 & 0x40)) { // bridge ramps
if (IsBridgeRamp(ti->tile)) {
if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) { // no foundations for 0, 3, 6, 9, 12
int f = GetBridgeFoundation(ti->tileh, ti->map5 & 0x1); // pass direction
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
@@ -1002,7 +997,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
// road
if (ti->tileh == 0) {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
} else {
@@ -1037,12 +1031,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// draw rail or road component
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(
image, ti->x, ti->y,
axis == AXIS_X ? 16 : 11,
axis == AXIS_X ? 11 : 16,
1, z
);
if (axis == AXIS_X) {
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
} else {
AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
}
x = ti->x;
y = ti->y;
@@ -1081,17 +1074,15 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
uint tileh = ti->tileh;
// swap directions if Y tunnel/bridge to let the code handle the X case only.
if (ti->map5 & 1) uintswap(x,y);
if (ti->map5 & 1) uintswap(x,y); // XXX bogus: it could be a tunnel, bridge ramp or bridge middle tile
// to the side of the tunnel/bridge?
if (IS_INT_INSIDE(y, 5, 10+1)) {
// tunnel?
if ((ti->map5 & 0xF0) == 0) return z;
if (IsTunnel(ti->tile)) return z;
// bridge?
if (ti->map5 & 0x80) {
// bridge ending?
if (!(ti->map5 & 0x40)) {
if (IsBridge(ti->tile)) {
if (IsBridgeRamp(ti->tile)) {
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) // 7, 11, 13, 14
z += 8;
@@ -1105,8 +1096,6 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// ramp in opposite dir
return z + ((x ^ 0xF) >> 1);
}
// bridge middle part
} else {
// build on slopes?
if (tileh != 0) z += 8;
@@ -1119,8 +1108,9 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
// if rail or road below then it means it's possibly build on slope below the bridge.
if (ti->map5 & 0x20) {
uint f = _bridge_foundations[ti->map5 & 1][tileh];
if (IsTransportUnderBridge(ti->tile)) {
uint f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
// make sure that the slope is not inclined foundation
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
@@ -1132,11 +1122,10 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
}
}
} else {
// if it's a bridge middle with transport route below, then we need to compensate for build on slopes
if ((ti->map5 & (0x80 | 0x40 | 0x20)) == (0x80 | 0x40 | 0x20)) {
if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && IsTransportUnderBridge(ti->tile)) {
uint f;
if (tileh != 0) z += 8;
f = _bridge_foundations[ti->map5 & 1][tileh];
f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
if (f != 0) tileh = _inclined_tileh[f - 15];
}
@@ -1196,7 +1185,7 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GetBridgeType(tile)];
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
// the owner is stored at the end of the bridge
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
@@ -1235,8 +1224,9 @@ static void TileLoop_TunnelBridge(TileIndex tile)
break;
}
// if it's a bridge with water below, call tileloop_water on it.
if ((_m[tile].m5 & 0xF8) == 0xC8) TileLoop_Water(tile);
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
TileLoop_Water(tile);
}
}
static void ClickTile_TunnelBridge(TileIndex tile)
@@ -1248,41 +1238,34 @@ static void ClickTile_TunnelBridge(TileIndex tile)
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
{
uint32 result;
byte m5 = _m[tile].m5;
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == mode) {
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
}
} else if (m5 & 0x80) {
} else if (IsBridge(tile)) { // XXX is this necessary?
/* This is a bridge */
result = 0;
if (GB(m5, 1, 2) == mode) {
if (GetBridgeTransportType(tile) == mode) {
/* Transport over the bridge is compatible */
result = m5 & 1 ? 0x202 : 0x101;
result = (GetBridgeAxis(tile) == AXIS_X ? 0x101 : 0x202);
}
if (m5 & 0x40) {
if (IsBridgeMiddle(tile)) {
/* Bridge middle part */
if (!(m5 & 0x20)) {
/* Clear ground or water underneath */
if ((m5 & 0x18) != 8) {
/* Clear ground */
if (IsTransportUnderBridge(tile)) {
if (GetTransportTypeUnderBridge(tile) != mode) return result;
} else {
if (IsClearUnderBridge(tile)) {
return result;
} else {
if (mode != TRANSPORT_WATER) return result;
}
} else {
/* Transport underneath */
if (GB(m5, 3, 2) != mode) {
/* Incompatible transport underneath */
return result;
}
}
/* If we've not returned yet, there is a compatible
* transport or water beneath, so we can add it to
* result */
/* Why is this xor'd ? Can't it just be or'd? */
result ^= m5 & 1 ? 0x101 : 0x202;
result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
}
return result;
} else {
@@ -1298,13 +1281,11 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
if ((_m[tile].m5 & 0xE0) == 0xE0) {
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
// the stuff BELOW the middle part is owned by the deleted player.
if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) {
// convert railway into grass.
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
SetClearUnderBridge(tile);
} else {
// for road, change the owner of the road to local authority
SetTileOwner(tile, OWNER_NONE);
}
} else {
@@ -1396,13 +1377,13 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
return 4;
}
}
} else if (_m[tile].m5 & 0x80) {
} else if (IsBridge(tile)) { // XXX is this necessary?
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
uint h;
// Compensate for possible foundation
if (GetTileSlope(tile, &h) != 0) h += 8;
if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
if (IsBridgeRamp(tile) ||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;