forked from mirror/OpenTTD
(svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing
All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum
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@@ -413,7 +413,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : 0);
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DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : 0);
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if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
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int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
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int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
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GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
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GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
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}
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@@ -1061,7 +1061,7 @@ void ShowNewgrf(void)
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*/
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void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right)
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{
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int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
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int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
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DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : 0);
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DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : 0);
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