(svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing

All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
This commit is contained in:
tron
2006-08-29 19:26:13 +00:00
parent 21db9de388
commit b83a3f8726
7 changed files with 57 additions and 40 deletions

View File

@@ -413,7 +413,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : 0);
DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : 0);
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
}
@@ -1061,7 +1061,7 @@ void ShowNewgrf(void)
*/
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right)
{
int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : 0);
DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : 0);