forked from mirror/OpenTTD
(svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor.
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@@ -154,7 +154,7 @@ static void *_GenerateWorld(void *arg)
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if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
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if (_patches.pause_on_newgame) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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if (_patches.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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return NULL;
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}
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