forked from mirror/OpenTTD
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
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@@ -172,7 +172,7 @@ static Slope GetFoundationSlope(TileIndex tile, uint* z)
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Slope tileh = GetTileSlope(tile, z);
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Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh);
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// Flatter slope -> higher base height
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/* Flatter slope -> higher base height */
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if (slope < tileh) *z += TILE_HEIGHT;
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return slope;
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}
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@@ -223,7 +223,7 @@ void DrawFoundation(TileInfo *ti, uint f)
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if (IsSteepSlope(ti->tileh)) {
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SpriteID lower_base;
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// Lower part of foundation
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/* Lower part of foundation */
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lower_base = sprite_base;
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if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(
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@@ -232,24 +232,24 @@ void DrawFoundation(TileInfo *ti, uint f)
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ti->z += TILE_HEIGHT;
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ti->tileh = _inclined_tileh[f - 15];
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if (f < 15 + 8) {
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// inclined
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/* inclined */
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AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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OffsetGroundSprite(31, 9);
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} else if (f >= 15 + 8 + 4) {
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// three corners raised
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/* three corners raised */
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SpriteID upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
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AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9);
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OffsetGroundSprite(31, 9);
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} else {
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// one corner raised
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/* one corner raised */
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OffsetGroundSprite(31, 1);
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}
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} else {
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if (f < 15) {
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// leveled foundation
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// Use the original slope sprites if NW and NE borders should be visible
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/* leveled foundation
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* Use the original slope sprites if NW and NE borders should be visible */
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
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@@ -257,7 +257,7 @@ void DrawFoundation(TileInfo *ti, uint f)
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ti->tileh = SLOPE_FLAT;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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/* inclined foundation */
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AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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@@ -304,6 +304,7 @@ void GetTileDesc(TileIndex tile, TileDesc *td)
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/** Clear a piece of landscape
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* @param tile tile to clear
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* @param flags of operation to conduct
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* @param p1 unused
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* @param p2 unused
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*/
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@@ -317,6 +318,7 @@ int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/** Clear a big piece of landscape
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* @param tile end tile of area dragging
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* @param p1 start tile of area dragging
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* @param flags of operation to conduct
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* @param p2 unused
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*/
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int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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@@ -332,7 +334,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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// make sure sx,sy are smaller than ex,ey
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/* make sure sx,sy are smaller than ex,ey */
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ex = TileX(tile);
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ey = TileY(tile);
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sx = TileX(p1);
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@@ -357,9 +359,9 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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// draw explosion animation...
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/* draw explosion animation... */
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if ((x == sx || x == ex) && (y == sy || y == ey)) {
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// big explosion in each corner, or small explosion for single tiles
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/* big explosion in each corner, or small explosion for single tiles */
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CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2,
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sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
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);
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@@ -390,7 +392,7 @@ void RunTileLoop(void)
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_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
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if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
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tile += TILELOOP_SIZE; /* no overflow */
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tile += TILELOOP_SIZE; // no overflow
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} else {
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tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
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}
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