(svn r1090) -Fix: Made the _openttd_revision variable global, and with that

hopefully killed the windows-revision problem. If WITH_REV is defined, 
for both Windows as *nix system _openttd_revision is filled with normal 
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
This commit is contained in:
truelight
2004-12-14 20:27:00 +00:00
parent 52aeaebde0
commit b6c74c1c20
9 changed files with 26 additions and 53 deletions

7
ttd.c
View File

@@ -28,6 +28,11 @@
#include <stdarg.h>
/* Define the _openttd_revision tag if it is not defined */
#ifndef WITH_REV
const char _openttd_revision[] = "norev000";
#endif
void GameLoop();
void IncreaseSpriteLRU();
@@ -645,7 +650,7 @@ int ttd_main(int argc, char* argv[])
// initialize the ingame console
IConsoleInit();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
InitPlayerRandoms();
#ifdef ENABLE_NETWORK