forked from mirror/OpenTTD
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
This commit is contained in:
7
ttd.c
7
ttd.c
@@ -28,6 +28,11 @@
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
/* Define the _openttd_revision tag if it is not defined */
|
||||
#ifndef WITH_REV
|
||||
const char _openttd_revision[] = "norev000";
|
||||
#endif
|
||||
|
||||
void GameLoop();
|
||||
|
||||
void IncreaseSpriteLRU();
|
||||
@@ -645,7 +650,7 @@ int ttd_main(int argc, char* argv[])
|
||||
// initialize the ingame console
|
||||
IConsoleInit();
|
||||
IConsoleCmdExec("exec scripts/autoexec.scr 0");
|
||||
|
||||
|
||||
InitPlayerRandoms();
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
Reference in New Issue
Block a user