forked from mirror/OpenTTD
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
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@@ -56,16 +56,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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// String: Unique id to find the player back in server-listing
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//
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#ifdef WITH_REV_HACK
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#define WITH_REV
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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#if defined(WITH_REV)
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extern char _openttd_revision[];
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#else
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const char _openttd_revision[] = "norev000";
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#endif
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#endif
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Packet *p;
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_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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