forked from mirror/OpenTTD
(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging in the group and depot GUI if appropriate
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@@ -109,15 +109,29 @@ void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int c
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* 0, we draw enough vehicles for 10 standard vehicle lengths. */
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int max_length = (count == 0) ? 80 : count * 8;
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for (int dx = 0 ; v != NULL && dx < max_length ; dx += v->u.road.cached_veh_length, v = v->Next()) {
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if (dx + v->u.road.cached_veh_length > 0 && dx <= max_length) {
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/* Width of highlight box */
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int highlight_w = 0;
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for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
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int width = v->u.road.cached_veh_length;
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if (dx + width > 0 && dx <= max_length) {
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SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
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if (v->index == selection) {
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DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
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/* Set the highlight position */
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highlight_w = RoadVehLengthToPixels(width);
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} else if (_cursor.vehchain && highlight_w != 0) {
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highlight_w += RoadVehLengthToPixels(width);
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}
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}
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dx += width;
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}
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if (highlight_w != 0) {
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DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, 15, FR_BORDERONLY);
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}
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}
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