(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging in the group and depot GUI if appropriate

This commit is contained in:
smatz
2008-04-05 11:27:50 +00:00
parent bdd64495cd
commit b2e4adc2b8
5 changed files with 32 additions and 3 deletions

View File

@@ -109,15 +109,29 @@ void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int c
* 0, we draw enough vehicles for 10 standard vehicle lengths. */
int max_length = (count == 0) ? 80 : count * 8;
for (int dx = 0 ; v != NULL && dx < max_length ; dx += v->u.road.cached_veh_length, v = v->Next()) {
if (dx + v->u.road.cached_veh_length > 0 && dx <= max_length) {
/* Width of highlight box */
int highlight_w = 0;
for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
int width = v->u.road.cached_veh_length;
if (dx + width > 0 && dx <= max_length) {
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
if (v->index == selection) {
DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
/* Set the highlight position */
highlight_w = RoadVehLengthToPixels(width);
} else if (_cursor.vehchain && highlight_w != 0) {
highlight_w += RoadVehLengthToPixels(width);
}
}
dx += width;
}
if (highlight_w != 0) {
DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, 15, FR_BORDERONLY);
}
}