forked from mirror/OpenTTD
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -860,7 +860,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
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break;
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case VLW_STANDARD: /* Company Name - standard widget setup */
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case VLW_STANDARD: // Company Name - standard widget setup
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switch (this->vehicle_type) {
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case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
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case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
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@@ -874,7 +874,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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this->widget[VLW_WIDGET_CAPTION].data = STR_WAYPOINT_VIEWPORT_LIST;
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break;
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case VLW_STATION_LIST: /* Station Name */
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case VLW_STATION_LIST: // Station Name
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switch (this->vehicle_type) {
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case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
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case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
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@@ -954,7 +954,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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/* draw the widgets */
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switch (window_type) {
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case VLW_SHARED_ORDERS: /* Shared Orders */
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case VLW_SHARED_ORDERS: // Shared Orders
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if (this->vehicles.Length() == 0) {
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/* We can't open this window without vehicles using this order
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* and we should close the window when deleting the order */
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@@ -963,7 +963,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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SetDParam(0, this->vscroll.count);
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break;
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case VLW_STANDARD: /* Company Name */
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case VLW_STANDARD: // Company Name
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SetDParam(0, owner);
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SetDParam(1, this->vscroll.count);
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break;
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@@ -973,7 +973,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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SetDParam(1, this->vscroll.count);
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break;
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case VLW_STATION_LIST: /* Station Name */
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case VLW_STATION_LIST: // Station Name
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SetDParam(0, index);
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SetDParam(1, this->vscroll.count);
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break;
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@@ -1015,14 +1015,14 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
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case VLW_WIDGET_SORT_ORDER: // Flip sorting method ascending/descending
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this->vehicles.ToggleSortOrder();
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this->SetDirty();
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break;
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case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
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case VLW_WIDGET_SORT_BY_PULLDOWN:// Select sorting criteria dropdown menu
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ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
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return;
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case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
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case VLW_WIDGET_LIST: { // Matrix to show vehicles
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uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
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const Vehicle *v;
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@@ -1079,15 +1079,15 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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assert(this->vehicles.Length() != 0);
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switch (index) {
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case 0: /* Replace window */
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case 0: // Replace window
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ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
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break;
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case 1: /* Send for servicing */
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case 1: // Send for servicing
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DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
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(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
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GetCmdSendToDepot(this->vehicle_type));
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break;
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case 2: /* Send to Depots */
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case 2: // Send to Depots
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DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
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(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
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GetCmdSendToDepot(this->vehicle_type));
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@@ -1951,7 +1951,7 @@ struct VehicleViewWindow : Window {
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DoCommandP(v->tile, v->index, 0,
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_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
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break;
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case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
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case VVW_WIDGET_CENTER_MAIN_VIEH: {// center main view
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const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
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/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
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if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
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