forked from mirror/OpenTTD
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -39,7 +39,7 @@ struct DynamicLanguages {
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/** Special string constants */
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enum SpecialStrings {
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// special strings for town names. the town name is generated dynamically on request.
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/* special strings for town names. the town name is generated dynamically on request. */
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SPECSTR_TOWNNAME_START = 0x20C0,
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SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
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SPECSTR_TOWNNAME_FRENCH,
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@@ -64,7 +64,7 @@ enum SpecialStrings {
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SPECSTR_TOWNNAME_CATALAN,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
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// special strings for player names on the form "TownName transport".
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/* special strings for player names on the form "TownName transport". */
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SPECSTR_PLAYERNAME_START = 0x70EA,
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SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
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SPECSTR_PLAYERNAME_FRENCH,
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@@ -78,15 +78,15 @@ enum SpecialStrings {
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SPECSTR_PRESIDENT_NAME = 0x70E7,
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SPECSTR_SONGNAME = 0x70E8,
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// reserve MAX_LANG strings for the *.lng files
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/* reserve MAX_LANG strings for the *.lng files */
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SPECSTR_LANGUAGE_START = 0x7100,
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SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
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// reserve 32 strings for various screen resolutions
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/* reserve 32 strings for various screen resolutions */
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SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
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SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
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// reserve 32 strings for screenshot formats
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/* reserve 32 strings for screenshot formats */
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SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
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SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
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};
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