forked from mirror/OpenTTD
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -907,11 +907,11 @@ void SwitchToMode(SwitchMode new_mode)
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if (new_mode != SM_SAVE) AI::KillAll();
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switch (new_mode) {
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case SM_EDITOR: /* Switch to scenario editor */
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case SM_EDITOR: // Switch to scenario editor
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MakeNewEditorWorld();
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break;
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case SM_NEWGAME: /* New Game --> 'Random game' */
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case SM_NEWGAME: // New Game --> 'Random game'
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
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@@ -920,7 +920,7 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewGame(false);
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break;
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case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
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case SM_START_SCENARIO: // New Game --> Choose one of the preset scenarios
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
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@@ -929,7 +929,7 @@ void SwitchToMode(SwitchMode new_mode)
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StartScenario();
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break;
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case SM_LOAD: { /* Load game, Play Scenario */
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case SM_LOAD: { // Load game, Play Scenario
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ResetGRFConfig(true);
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ResetWindowSystem();
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@@ -957,7 +957,7 @@ void SwitchToMode(SwitchMode new_mode)
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break;
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}
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case SM_START_HEIGHTMAP: /* Load a heightmap and start a new game from it */
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case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
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@@ -966,14 +966,14 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewGame(true);
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break;
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case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
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case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
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SetLocalCompany(OWNER_NONE);
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GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
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MarkWholeScreenDirty();
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break;
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case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
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case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
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if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
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SetLocalCompany(OWNER_NONE);
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_settings_newgame.game_creation.starting_year = _cur_year;
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@@ -984,11 +984,11 @@ void SwitchToMode(SwitchMode new_mode)
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break;
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}
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case SM_MENU: /* Switch to game intro menu */
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case SM_MENU: // Switch to game intro menu
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LoadIntroGame();
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break;
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case SM_SAVE: /* Save game */
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case SM_SAVE: // Save game
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/* Make network saved games on pause compatible to singleplayer */
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if (_networking && _pause_game == 1) _pause_game = 2;
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if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
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@@ -1000,7 +1000,7 @@ void SwitchToMode(SwitchMode new_mode)
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if (_networking && _pause_game == 2) _pause_game = 1;
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break;
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case SM_GENRANDLAND: /* Generate random land within scenario editor */
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case SM_GENRANDLAND: // Generate random land within scenario editor
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SetLocalCompany(OWNER_NONE);
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GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
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/* XXX: set date */
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