forked from mirror/OpenTTD
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -129,7 +129,7 @@ bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
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for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
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switch (cmfv) {
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case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
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case CMFV_LIPS: /* FALL THROUGH */
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case CMFV_LIPS: // FALL THROUGH
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case CMFV_NOSE: if (has_moustache) continue; break;
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case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
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case CMFV_GLASSES: if (!has_glasses) continue; break;
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@@ -718,7 +718,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
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switch (p1) {
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case 0: { /* Create a new company */
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case 0: { // Create a new company
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/* This command is only executed in a multiplayer game */
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if (!_networking) return CMD_ERROR;
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@@ -816,13 +816,13 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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#endif /* ENABLE_NETWORK */
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} break;
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case 1: /* Make a new AI company */
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case 1: // Make a new AI company
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if (!(flags & DC_EXEC)) return CommandCost();
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DoStartupNewCompany(true);
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break;
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case 2: { /* Delete a company */
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case 2: { // Delete a company
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Company *c;
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if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR;
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@@ -851,7 +851,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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AI::BroadcastNewEvent(new AIEventCompanyBankrupt(c_index));
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} break;
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case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
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case 3: { // Merge a company (#1) into another company (#2), elimination company #1
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CompanyID cid_old = (CompanyID)GB(p2, 0, 16);
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CompanyID cid_new = (CompanyID)GB(p2, 16, 16);
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