forked from mirror/OpenTTD
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information
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@@ -560,7 +560,7 @@ int openttd_main(int argc, char *argv[])
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videodriver = "dedicated";
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blitter = "null";
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dedicated = true;
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SetDebugString("net=6");
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SetDebugString("net=4");
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if (mgo.opt != nullptr) {
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scanner->dedicated_host = ParseFullConnectionString(mgo.opt, scanner->dedicated_port);
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}
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@@ -666,7 +666,7 @@ int openttd_main(int argc, char *argv[])
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DeterminePaths(argv[0]);
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TarScanner::DoScan(TarScanner::BASESET);
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if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
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if (dedicated) DEBUG(net, 3, "Starting dedicated server, version %s", _openttd_revision);
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if (_dedicated_forks && !dedicated) _dedicated_forks = false;
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#if defined(UNIX)
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@@ -945,7 +945,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy
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* special cases which make clients desync immediately. So we fall
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* back to just generating a new game with the current settings.
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*/
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DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
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DEBUG(net, 0, "Loading game failed, so a new (random) game will be started");
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MakeNewGame(false, true);
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return false;
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}
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