(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.

As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
This commit is contained in:
tron
2006-01-05 21:35:54 +00:00
parent 5ac1a89f92
commit af70b49bf7
12 changed files with 40 additions and 115 deletions

View File

@@ -311,7 +311,7 @@ static void AiHandleReplaceTrain(Player *p)
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
}
}
}
@@ -340,7 +340,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
}
}
}
@@ -369,7 +369,7 @@ static void AiHandleReplaceAircraft(Player *p)
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
}
}
}
@@ -2450,7 +2450,7 @@ handle_nocash:
DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
if (p->ai.num_want_fullload != 0)
p->ai.num_want_fullload--;
@@ -3207,7 +3207,7 @@ static void AiStateBuildRoadVehicles(Player *p)
}
DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--;
if (--p->ai.num_loco_to_build == 0) p->ai.state = AIS_0;
@@ -3521,7 +3521,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
if (p->ai.num_want_fullload != 0)
p->ai.num_want_fullload--;