(svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate

This commit is contained in:
smatz
2009-03-15 15:25:18 +00:00
parent 4f8eeca437
commit af293142fe
8 changed files with 25 additions and 15 deletions

View File

@@ -53,10 +53,10 @@ Vehicle *CheckMouseOverVehicle();
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant = false);
bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
bool ScrollMainWindowTo(int x, int y, bool instant = false);
bool ScrollMainWindowTo(int x, int y, int z = -1, bool instant = false);
extern Point _tile_fract_coords;