(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...

This commit is contained in:
tron
2005-03-06 12:54:19 +00:00
parent 9973e97b84
commit aee2b0c50a
2 changed files with 46 additions and 67 deletions

View File

@@ -2270,20 +2270,25 @@ static void TrainMovedChangeSignals(uint tile, int dir)
typedef struct TrainCollideChecker {
Vehicle *v, *v_skip;
const Vehicle *v;
const Vehicle *v_skip;
} TrainCollideChecker;
static void *FindTrainCollideEnum(Vehicle *v, TrainCollideChecker *tcc)
static void *FindTrainCollideEnum(Vehicle *v, void *data)
{
if (v == tcc->v || v == tcc->v_skip || v->type != VEH_Train || v->u.rail.track==0x80)
return 0;
const TrainCollideChecker* tcc = data;
if ( myabs(v->z_pos - tcc->v->z_pos) > 6 ||
myabs(v->x_pos - tcc->v->x_pos) >= 6 ||
myabs(v->y_pos - tcc->v->y_pos) >= 6)
return NULL;
return v;
if (v != tcc->v &&
v != tcc->v_skip &&
v->type == VEH_Train &&
v->u.rail.track != 0x80 &&
myabs(v->z_pos - tcc->v->z_pos) <= 6 &&
myabs(v->x_pos - tcc->v->x_pos) < 6 &&
myabs(v->y_pos - tcc->v->y_pos) < 6) {
return v;
} else {
return NULL;
}
}
static void SetVehicleCrashed(Vehicle *v)
@@ -2303,7 +2308,7 @@ static void SetVehicleCrashed(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, u->index, STATUS_BAR);
}
static int CountPassengersInTrain(Vehicle *v)
static int CountPassengersInTrain(const Vehicle *v)
{
int num = 0;
BEGIN_ENUM_WAGONS(v)
@@ -2313,7 +2318,7 @@ static int CountPassengersInTrain(Vehicle *v)
}
/*
* Checks whether the specified tried has a collision with another vehicle. If
* Checks whether the specified train has a collision with another vehicle. If
* so, destroys this vehicle, and the other vehicle if its subtype is 0 (TS_Front_Engine).
* Reports the incident in a flashy news item, modifies station ratings and
* plays a sound.
@@ -2321,34 +2326,35 @@ static int CountPassengersInTrain(Vehicle *v)
static void CheckTrainCollision(Vehicle *v)
{
TrainCollideChecker tcc;
Vehicle *coll,*realcoll;
Vehicle *coll;
Vehicle *realcoll;
int num;
/* can't collide in depot */
if (v->u.rail.track == 0x80)
return;
if ( !(v->u.rail.track == 0x40) )
assert((uint)TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
assert(v->u.rail.track == 0x40 || TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
tcc.v = v;
tcc.v_skip = v->next;
/* find colliding vehicle */
realcoll = coll = VehicleFromPos(TILE_FROM_XY(v->x_pos, v->y_pos), &tcc, (VehicleFromPosProc*)FindTrainCollideEnum);
if (coll == NULL)
realcoll = VehicleFromPos(TILE_FROM_XY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
if (realcoll == NULL)
return;
coll = GetFirstVehicleInChain(coll);
coll = GetFirstVehicleInChain(realcoll);
/* it can't collide with its own wagons */
if ( (v == coll) || ( (v->u.rail.track & 0x40) && ( (v->direction & 2) != (realcoll->direction & 2) ) ) )
if (v == coll ||
(v->u.rail.track & 0x40 && (v->direction & 2) != (realcoll->direction & 2)))
return;
//two drivers + passangers killed in train v
num = 2 + CountPassengersInTrain(v);
if(!(coll->vehstatus&VS_CRASHED))
if (!(coll->vehstatus & VS_CRASHED))
//two drivers + passangers killed in train coll (if it was not crashed already)
num += 2 + CountPassengersInTrain(coll);
@@ -2360,9 +2366,10 @@ static void CheckTrainCollision(Vehicle *v)
SetDParam(0, num);
AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
0
);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
SndPlayVehicleFx(SND_13_BIG_CRASH, v);
@@ -2398,7 +2405,7 @@ static void TrainController(Vehicle *v)
byte old_z;
/* For every vehicle after and including the given vehicle */
for(;;) {
for (; v != NULL; prev = v, v = v->next) {
BeginVehicleMove(v);
if (v->u.rail.track != 0x40) {
@@ -2536,7 +2543,7 @@ static void TrainController(Vehicle *v)
VehiclePositionChanged(v);
if (prev == NULL)
CheckTrainCollision(v);
goto next_vehicle;
continue;
}
common:;
@@ -2556,12 +2563,6 @@ common:;
AffectSpeedByZChange(v, old_z);
CheckTrainCollision(v);
}
next_vehicle:;
/* continue with next vehicle */
prev = v;
if ((v=v->next) == NULL)
return;
}
invalid_rail:
@@ -2625,10 +2626,7 @@ static void DeleteLastWagon(Vehicle *v)
/* Go to the last wagon and delete the link pointing there
* *u is then the one-before-last wagon, and *v the last
* one which will physicially be removed */
while (v->next != NULL) {
u = v;
v = v->next;
}
for (; v->next != NULL; v = v->next) u = v;
u->next = NULL;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
@@ -2643,7 +2641,8 @@ static void DeleteLastWagon(Vehicle *v)
if (!(v->u.rail.track & 0xC0))
SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));
/* Check if the wagon was on a road/rail-crossing and disable it if no others are on it */
/* Check if the wagon was on a road/rail-crossing and disable it if no
* others are on it */
DisableTrainCrossing(v->tile);
if (v->u.rail.track == 0x40) { // inside a tunnel