forked from mirror/OpenTTD
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
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@@ -604,7 +604,7 @@ static void EffectTick_0(Vehicle *v)
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BeginVehicleMove(v);
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tile = TILE_FROM_XY(v->x_pos, v->y_pos);
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if (!IS_TILETYPE(tile, MP_INDUSTRY)) {
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if (!IsTileType(tile, MP_INDUSTRY)) {
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EndVehicleMove(v);
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DeleteVehicle(v);
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return;
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@@ -1074,7 +1074,7 @@ again:
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SndPlayVehicleFx(SND_31_EXTRACT, v);
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tile = TILE_FROM_XY(v->x_pos, v->y_pos);
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if (IS_TILETYPE(tile, MP_INDUSTRY) &&
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if (IsTileType(tile, MP_INDUSTRY) &&
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_map5[tile]==0xA2) {
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AddAnimatedTile(tile);
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}
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@@ -1642,13 +1642,13 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
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uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
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{
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uint old_tile = v->tile;
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uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
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uint32 result = _tile_type_procs[TileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
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/* When vehicle_enter_tile_proc returns 8, that apparently means that
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* we cannot enter the tile at all. In that case, don't call
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* leave_tile. */
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if (!(result & 8) && old_tile != tile) {
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VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc;
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VehicleLeaveTileProc *proc = _tile_type_procs[TileType(old_tile)]->vehicle_leave_tile_proc;
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if (proc != NULL)
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proc(v, old_tile, x, y);
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}
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