forked from mirror/OpenTTD
Codechange: Store text run positions in vector of points.
This simplifies the interlaced vector of x/y positions.
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@@ -40,7 +40,7 @@ public:
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/** Visual run contains data about the bit of text with the same font. */
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class FallbackVisualRun : public ParagraphLayouter::VisualRun {
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std::vector<GlyphID> glyphs; ///< The glyphs we're drawing.
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std::vector<float> positions; ///< The positions of the glyphs.
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std::vector<Point> positions; ///< The positions of the glyphs.
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std::vector<int> glyph_to_char; ///< The char index of the glyphs.
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Font *font; ///< The font used to layout these.
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@@ -50,7 +50,7 @@ public:
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const Font *GetFont() const override { return this->font; }
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int GetGlyphCount() const override { return static_cast<int>(this->glyphs.size()); }
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const std::vector<GlyphID> &GetGlyphs() const override { return this->glyphs; }
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const std::vector<float> &GetPositions() const override { return this->positions; }
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const std::vector<Point> &GetPositions() const override { return this->positions; }
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int GetLeading() const override { return this->GetFont()->fc->GetHeight(); }
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const std::vector<int> &GetGlyphToCharMap() const override { return this->glyph_to_char; }
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};
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@@ -118,21 +118,23 @@ FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(Font *font, const
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this->glyph_to_char.reserve(char_count);
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/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
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this->positions.resize(char_count * 2 + 2);
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this->positions[0] = x;
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this->positions.reserve(char_count + 1);
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int advance = x;
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for (int i = 0; i < char_count; i++) {
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const GlyphID &glyph_id = this->glyphs.emplace_back(font->fc->MapCharToGlyph(chars[i]));
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if (isbuiltin) {
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this->positions[2 * i + 1] = font->fc->GetAscender(); // Apply sprite font's ascender.
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this->positions.emplace_back(advance, font->fc->GetAscender()); // Apply sprite font's ascender.
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} else if (chars[i] >= SCC_SPRITE_START && chars[i] <= SCC_SPRITE_END) {
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this->positions[2 * i + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
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this->positions.emplace_back(advance, (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2); // Align sprite font to centre
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} else {
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this->positions[2 * i + 1] = 0; // No ascender adjustment.
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this->positions.emplace_back(advance, 0); // No ascender adjustment.
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}
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this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(glyph_id);
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advance += font->fc->GetGlyphWidth(glyph_id);
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this->glyph_to_char.push_back(char_offset + i);
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}
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/* End-of-run position. */
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this->positions.emplace_back(advance, 0);
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}
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/**
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@@ -163,7 +165,7 @@ int FallbackParagraphLayout::FallbackLine::GetWidth() const
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* the last run gives us the end of the line and thus the width.
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*/
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const auto &run = this->GetVisualRun(this->CountRuns() - 1);
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return (int)run.GetPositions()[run.GetGlyphCount() * 2];
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return run.GetPositions().back().x;
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}
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/**
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