forked from mirror/OpenTTD
Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it can, but due to the complex tropic rules, that is unlikely to be exact. In the end, it picks a height-level to base the desert/tropic line on. This is strictly seen not needed, as we can convert any tile to either. But it is the simplest way to get started with this without redoing all related functions.
This commit is contained in:
committed by
Patric Stout
parent
eff2376871
commit
ae0b641768
@@ -30,6 +30,7 @@ static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snow
|
||||
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
|
||||
|
||||
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
|
||||
static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
|
||||
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user