Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)

This commit is contained in:
Tyler Trahan
2021-04-02 04:13:27 -04:00
committed by GitHub
parent bde5396d11
commit adb9fa3b36
3 changed files with 20 additions and 8 deletions

View File

@@ -437,7 +437,9 @@ bool RiverModifyDesertZone(TileIndex tile, void *)
* @param tile end tile of stretch-dragging
* @param flags type of operation
* @param p1 start tile of stretch-dragging
* @param p2 waterclass to build. sea and river can only be built in scenario editor
* @param p2 various bitstuffed data
* bits 0-1: waterclass to build. sea and river can only be built in scenario editor
* bit 2: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
* @param text unused
* @return the cost of this operation or an error
*/
@@ -449,13 +451,23 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Outside of the editor you can only build canals, not oceans */
if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
TileArea ta(tile, p1);
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;
if (_game_mode != GM_EDITOR) {
TileArea ta(tile, p1);
if (ta.w != 1 && ta.h != 1) return CMD_ERROR;
}
CommandCost cost(EXPENSES_CONSTRUCTION);
TILE_AREA_LOOP(tile, ta) {
std::unique_ptr<TileIterator> iter;
if (HasBit(p2, 2)) {
iter = std::make_unique<DiagonalTileIterator>(tile, p1);
} else {
iter = std::make_unique<OrthogonalTileIterator>(tile, p1);
}
for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex tile = *iter;
CommandCost ret;
Slope slope = GetTileSlope(tile);