(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.

This commit is contained in:
pasky
2005-03-17 23:12:23 +00:00
parent cb084f59c2
commit ad579912f4
3 changed files with 7 additions and 2 deletions

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@@ -84,7 +84,7 @@ VARDEF uint32 _random_seeds[2][2];
VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
// Iterator through all towns in OnTick_Town
VARDEF byte _cur_town_ctr;
VARDEF uint32 _cur_town_ctr;
VARDEF uint _cur_player_tick_index;
VARDEF uint _next_competitor_start;