forked from mirror/OpenTTD
(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
This commit is contained in:
40
ship_cmd.c
40
ship_cmd.c
@@ -98,10 +98,10 @@ static void CheckIfShipNeedsService(Vehicle *v)
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{
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Depot *depot;
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if (_patches.servint_ships == 0 && !v->set_for_replacement)
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if (_patches.servint_ships == 0)
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return;
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if (!VehicleNeedsService(v) && !v->set_for_replacement)
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if (!VehicleNeedsService(v))
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return;
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if (v->vehstatus & VS_STOPPED)
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@@ -226,7 +226,7 @@ static void ProcessShipOrder(Vehicle *v)
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if (v->current_order.type == OT_GOTO_DEPOT &&
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(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
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!VehicleNeedsService(v) && !v->set_for_replacement) {
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!VehicleNeedsService(v)) {
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v->cur_order_index++;
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}
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@@ -297,28 +297,6 @@ static void HandleShipLoading(Vehicle *v)
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Order b = v->current_order;
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v->current_order.type = OT_LEAVESTATION;
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v->current_order.flags = 0;
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if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
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// only the vehicle owner needs to calculate the rest (locally)
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if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
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(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
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byte flags = 1;
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// the flags means, bit 0 = needs to go to depot, bit 1 = have depot in orders
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if (VehicleHasDepotOrders(v)) SETBIT(flags, 1);
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if (!(HASBIT(flags, 1) && v->set_for_replacement)) {
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_current_player = _local_player;
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DoCommandP(v->tile, v->index, flags, NULL, CMD_SEND_SHIP_TO_DEPOT | CMD_SHOW_NO_ERROR);
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_current_player = OWNER_NONE;
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}
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} else { // no need to go to a depot
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if (v->set_for_replacement) {
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// it seems that the user clicked "Stop replacing"
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_current_player = _local_player;
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DoCommandP(v->tile, v->index, 1 | (1 << 2), NULL, CMD_SEND_SHIP_TO_DEPOT | CMD_SHOW_NO_ERROR);
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_current_player = OWNER_NONE;
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}
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}
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}
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if (!(b.flags & OF_NON_STOP))
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return;
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}
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@@ -1001,11 +979,6 @@ int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return 0;
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}
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/* Send a ship to the nearest depot
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p1 = index of the ship
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p2 = bit 0 = do not stop in depot
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bit 1 = set v->set_for_replacement
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bit 2 = clear v->set_for_replacement */
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int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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@@ -1018,11 +991,6 @@ int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (v->type != VEH_Ship || !CheckOwnership(v->owner))
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return CMD_ERROR;
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if (HASBIT(p2, 0)) v->set_for_replacement = true;
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if (HASBIT(p2, 2)) v->set_for_replacement = false;
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if (HASBIT(p2, 1) || HASBIT(p2, 2)) return CMD_ERROR; // vehicle has a depot in schedule. It just needed to alter set_for_replacement
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if (v->current_order.type == OT_GOTO_DEPOT) {
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if (flags & DC_EXEC) {
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if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
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@@ -1038,7 +1006,7 @@ int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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v->dest_tile = depot->xy;
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = HASBIT(p2, 0) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
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v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
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v->current_order.station = depot->index;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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